Closed jingyibo123 closed 11 months ago
@jingyibo123 I think this may results from the glo_vec
proposed in paper which is used to scale and bias the bottleneck
feature. If you get a weird result, you can try the default 360.gin
instead.
Indeed, thanks!
Kudos for the work!
When training the
360 dataset
with the default360_glo
config using 4GPUs, I noticed two problems with the result:During early stages of the training, the test image of foreground object shows weird color, For example the bicycle scene (I can't upload images...): The frame of the bicycle is went from red to gray to blue to white (still a bit blue)
When fully trained, the objects (chair and bicycle) are still blurry compared with the background, and both the chair and bicycle have a blue color shade..d
Could it be the view-dependent MLP? Thanks in advance!