Closed poVoq closed 2 years ago
I've been waiting for the release to test BattleMetal with QuakeQuest too.
Being totally open source, if you'd like to port it to Occulus Quest, go for it! : ) I'll keep adding documents to the project wiki. What I need to do is merge the Beta-1 release branch back to master and make a nice clean branch to fork from.
What do you need help with? I can help with testing if needs be. Not so much on the implementation or coding part.
Thanks for the offer! Me personally, VR is an unknown. The HUD code is tightly coupled to a scratch-built API, and I don't know too much about camera control in QuakeC.
I'd have to see a working codebase with Darkplaces/VR to begin to write up what needs to be changed.
This is a bit contradictory to the other request, but Darkplaces actually has a great Occulus Quest port that would probably be really cool with this:
https://github.com/DrBeef/QuakeQuest