SubjectNerd-Unity / Psd2UnityImporter

An advanced PSD importer tool for Unity
MIT License
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The package breaks SDK build #10

Open mike-tr opened 5 years ago

mike-tr commented 5 years ago

Failed running E:\Unity\Android_Projects\Pezepe\Library\PackageCache\com.unity.burst@1.0.0-preview.6.Runtime\bcl.exe --debug=true @C:\Users\Michael\AppData\Local\Temp\tmp920b244.tmp

stdout:

The environment variable ANDROID_NDK_ROOT is undefined or empty, is the Android NDK correctly installed?

stderr:

UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library/PackageCache/com.unity.burst@1.0.0-preview.6/Editor/BurstAotCompiler.cs:358) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

so i tried to build my app to sdk. and got those error.

after some time i just tried to build a new project, and surprise it worked. i tried to replicate my project settings, and installed the pdf importer. and it breaks with thise exact error, removing the psd importer also get rid of the errors.

mike-tr commented 5 years ago

i can actually post a video with the issue recorded if someone, want to see it,

the only fix i found so far was just to remove the package every time i need to create an sdk. with isn't really a nice solution.

at least when you remove the package the imported stuff does not break so it kinda a solution,