Closed PHGaming121 closed 5 months ago
what do you mean ? if u wante Change players floor use FloorHandler.RpcRequestChangeFloor(bool isUpper)
i Recommande you to see at source code
if u didnt understand, after every player spawned, everyone will get teleported to a random place (that i already defined)
so the steps are: 1: enable the option of Random Spawns 2: Start the game 3: Select floor 4: after everyone selected floor, everyone will get tped to a random place
After the spawn in system finishes, you can just send an RpcSnapTo to teleport the player
which method should i use?
for checking if spawn system is finished
You can do something like transpiler patching this Deteriorate method here or by checking the state in an update loop
i want to do something like: when everyone select floor, everyone will get teleported to a random place of the map
this places are already defined by me
didnt select a template because theres no "code help" template ._.