like this:
lets say im on lower floor, and a thing that isnt a player is on upper floor, and i need to track this thing
since FloorHandler.GetFloorHandler doesnt allows u to use Vector2 or Vector3, and also, i dont want to use ArrowBehaviour, because im doing the tracking in other ways...
so, if the "thing" is on a diferrent floor, the arrows will point to nearest elevator, and then, when player and object are on same floor, the arrows will point to the location normally
like this: lets say im on lower floor, and a thing that isnt a player is on upper floor, and i need to track this thing
since FloorHandler.GetFloorHandler doesnt allows u to use Vector2 or Vector3, and also, i dont want to use ArrowBehaviour, because im doing the tracking in other ways...
so, if the "thing" is on a diferrent floor, the arrows will point to nearest elevator, and then, when player and object are on same floor, the arrows will point to the location normally