Subnautica Below Zero extensively uses PlayableDirectors for cinematics, which play FMOD sounds in a very different way compared to what we got. This PR also works for SN1.
Changes made in this pull request
Added a way to attach channels to game objects. This way the sound will follow the position of the game object it's attached to
Subnautica Below Zero extensively uses PlayableDirectors for cinematics, which play FMOD sounds in a very different way compared to what we got. This PR also works for SN1.
Changes made in this pull request