Closed Indigocoder1 closed 1 month ago
Utilities for mods made with Thunderkit It would be nice if scripts such as these were added to Nautilus for use in mods made in Thunderkit: https://github.com/Indigocoder1/SubLibrary/blob/main/SubLibrary/Utilities/ApplySNFont.cs https://github.com/Indigocoder1/SubLibrary/blob/main/SubLibrary/Utilities/ApplySNLayer.cs https://github.com/Indigocoder1/SubLibrary/blob/main/SubLibrary/Materials/ApplySNShaders.cs https://github.com/Indigocoder1/SubLibrary/blob/main/SubLibrary/Materials/MaterialSetter.cs
Purpose This would centralize utilities such as these into Nautilus, which is already needed for almost every single mod that uses Thunderkit.
Usage Modders could just apply the given scripts to their needed objects, and upon loading into the scene the changes would be applied.
I might also just make a PR for this at some point but I wanted to get it out there in case someone else is able to work on it first, as I'm doing a bunch of other projects at the moment too
Utilities for mods made with Thunderkit It would be nice if scripts such as these were added to Nautilus for use in mods made in Thunderkit: https://github.com/Indigocoder1/SubLibrary/blob/main/SubLibrary/Utilities/ApplySNFont.cs https://github.com/Indigocoder1/SubLibrary/blob/main/SubLibrary/Utilities/ApplySNLayer.cs https://github.com/Indigocoder1/SubLibrary/blob/main/SubLibrary/Materials/ApplySNShaders.cs https://github.com/Indigocoder1/SubLibrary/blob/main/SubLibrary/Materials/MaterialSetter.cs
Purpose This would centralize utilities such as these into Nautilus, which is already needed for almost every single mod that uses Thunderkit.
Usage Modders could just apply the given scripts to their needed objects, and upon loading into the scene the changes would be applied.