Closed ParRaDoxChamp closed 3 years ago
What are you doing exactly? The file is already compiled. You don't need to run QModManager.exe anyway.
If you're trying to follow some tutorial on how to run QMM on mac, can you please link it? Because the steps you are doing seem bizarre.
What steps have you taken prior to this? Did you download the Vortex .zip install or the .exe install? I assume the .zip? If so, please try following these instructions:
Subnautica.app
file is located)Unix
build of BepInEx, extract it into the game root folder, overwrite when askedrun_bepinex.sh
file as neededrun_bepinex.sh
scriptAlso, if the game installed via Steam, you'll need to see the following: https://docs.bepinex.dev/v5.4.4/articles/advanced/steam_interop.html?tabs=tabid-1
I was doing this (https://github.com/SubnauticaModding/QModManager/pull/34/files/f4f7e225137c94f321ca8e70b5ee22fd9298bebd#diff-2e099e42d368d2679e3b8f4a9f7016cd832caecc00ea2306eba1b08060d2105b) to download QMM but my terminal was giving me Cannot open assembly 'QModManager.exe': File does not contain a valid CIL image when I run mono QModManager.exe
There's a reason none of that is in the repo anymore. It's long-outdated information.
oh ok
oh ok
Try following the instructions I gave you and see if you have any luck. We currently don't have anyone on the QMM team with a Mac, so we can't test how well QMM works on Mac.
There's also these instructions, again, I'm not sure if they work, because I can't test any of it: https://github.com/SubnauticaModding/QModManager/issues/201#issuecomment-845533923
Describe the issue
when I run Mono QModManager.exe it says the file does not contain a valid CIL image. I believe that it's because we have to mcs the .cs first if yall can make a .cs file because we have to compile the .cs file first then run mono QModManager.exe **Screenshots**Additional info
This is where I found why it's giving us that error. "https://superuser.com/questions/489328/file-does-not-contain-a-valid-cil-image"