A simple example of how to develop a QModManager-compatible mod would be appreciated.
What's written in README.md is a nice start, but it leaves a few questions open, like how to link up Subnautica's assemblies, how to see which objects are available, etc.
The content can be really minimalistic, like writing a line into game log at the start.
A simple example of how to develop a QModManager-compatible mod would be appreciated. What's written in README.md is a nice start, but it leaves a few questions open, like how to link up Subnautica's assemblies, how to see which objects are available, etc. The content can be really minimalistic, like writing a line into game log at the start.