Closed Logeer closed 3 years ago
Please attach your Player.log inside C:\Users\
Mono path[0] = 'G:/Steam/steamapps/common/Subnautica/Subnautica_Data/Managed'
Mono config path = 'G:/Steam/steamapps/common/Subnautica/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (441)
[XR] Discovering subsystems at path G:/Steam/steamapps/common/Subnautica/Subnautica_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor:
VRAM: 11127 MB
Driver: 27.21.14.6089
Begin MonoManager ReloadAssembly
(Filename: C:\plastic_workspace_unity\Runtime/Mono/MonoScriptCache.cpp Line: 355)
World is corrupted in those case, those instance will be reduced while we're improving Nitrox everyday. I'm closing it
Just to notice(maybe im wrong): Before we start to construct the base the everything was perfect, problems started after we construct our first base. And when we construct a big base seems the world became corrupted after saving/loading the server because of it could not load the parts of the base.
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