Open TheAverageJoe291 opened 3 years ago
Having the same issue on 1.5.0.1
Having same issue in 1.6.0.0
Having same issue in 1.6.0.0
Could you find a way to reproduce the issue ?
Having same issue in 1.6.0.0
Could you find a way to reproduce the issue ?
The issue happens once and in a while when BOTH players are operating a cyclops at the same time. We were moving through the map with both a prawn suit in the cyclops.
One player (1) stops moving for the other one (2). When this player (1) exits the cyclops, he spawns at his real position, the cyclops is not there. When he moves into the cyclops again and starts driving it, the cyclops will eventually move to the real position again for the other player (2). We could fix it temporary by entering the others cyclops. Maybe that info can help :)
Having same issue in 1.6.0.0
Could you find a way to reproduce the issue ?
The issue happens once and in a while when BOTH players are operating a cyclops at the same time. We were moving through the map with both a prawn suit in the cyclops.
One player (1) stops moving for the other one (2). When this player (1) exits the cyclops, he spawns at his real position, the cyclops is not there. When he moves into the cyclops again and starts driving it, the cyclops will eventually move to the real position again for the other player (2). We could fix it temporary by entering the others cyclops. Maybe that info can help :)
Thanks! If we can reproduce the issue with these steps, it'd be of great help
Version
1.4.0.0
Bug
The Seamoth and/or cyclops desync positions when moving for different people. For example, Player 1 can be in Blood Kelp Zone, and Player 2 can be in Grassy Plateaus, Player 1 sees them far away, while Player 2 sees them close by. That is for the Seamoth, as for the Cyclops.
Expected
The positions of both vehicles are synced on both client.
Steps to reproduce
While playing two or more players, drive around in Seamoths and get out so the game updates your player location, you can most likely see a player will be far away from their Seamoth, but the other player sees the seamoth nearby.
Other details:
Other than what I have said, there isn't really much more, to say, other than this may be a duplicate, and if it is, I'm sorry. Doing a quick look, I didn't see anyone else mention this.