We need an endpoint to cancel a game event. We would just send the session_id, room_id, and event_id to cancel the event. In the future it will need to verify that the event being cancelled is in the future but for now it doesn't have to.
This issue is already solved in the RESTful API: see the destroy method. An event can be destroyed if and only if it is modifiable (meaning it belongs to the given player and occurs in the future).
We need an endpoint to cancel a game event. We would just send the session_id, room_id, and event_id to cancel the event. In the future it will need to verify that the event being cancelled is in the future but for now it doesn't have to.