Allow outposts to be upgraded, providing an increased output. Once the outpost is captured by an enemy, the outpost level should be downgraded by 1 level. This provides a strategic decision for players to sacrifice drillers for an eventual payoff.
An example of this might be:
Factory:
Lv2 - 25 drillers - increase production by 2d/cycle. (Payoff after 12 cycles)
Lv3 - 50 drillers - increase production by 4d/cycle. (Payoff after 12 cycles)
Solution
This shouldn’t be too hard to keep track of, we just need outposts to track their current “level” as well as expose an “upgrade” action to sacrifice the drillers and upgrade the outpost.
This is just a suggestion for consideration but I think it would add some strategic elements being able to play a safe early game and perform upgrades on outposts May payoff in the late game by giving an increased production rate.
Enhancement Description
Allow outposts to be upgraded, providing an increased output. Once the outpost is captured by an enemy, the outpost level should be downgraded by 1 level. This provides a strategic decision for players to sacrifice drillers for an eventual payoff.
An example of this might be: Factory: Lv2 - 25 drillers - increase production by 2d/cycle. (Payoff after 12 cycles) Lv3 - 50 drillers - increase production by 4d/cycle. (Payoff after 12 cycles)
Solution
This shouldn’t be too hard to keep track of, we just need outposts to track their current “level” as well as expose an “upgrade” action to sacrifice the drillers and upgrade the outpost.
This is just a suggestion for consideration but I think it would add some strategic elements being able to play a safe early game and perform upgrades on outposts May payoff in the late game by giving an increased production rate.