Mines can now be created with the PlayerTriggeredEvent DrillMineEvent. Mines automatically produce neptunium via the NaturalGameEvent NeptuniumProductionEvent. A check for a game over state has also been added, and some quality of life changes have also been made.
Type of change
CLI
[ ] Bug fix (non-breaking change which fixes an issue)
[ ] New feature (non-breaking change which adds functionality)
[ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
[ ] This change requires a documentation update
[ ] New dependencies/packages
Core
[ ] Bug fix (non-breaking change which fixes an issue)
[X] New feature (non-breaking change which adds functionality)
[ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
[ ] This change requires a documentation update
[ ] New dependencies/packages
Testing
[X] I have created automated tests for any new features
[X] All automated tests pass
[ ] I have performed manual tests
Checklist:
[X] I have performed a self-review of my own code
[X] I have commented my code according to C# standards
[X] I have made corresponding changes to the README (if required)
[ ] I have added/updated articles in the documentation
Description
Mines can now be created with the PlayerTriggeredEvent DrillMineEvent. Mines automatically produce neptunium via the NaturalGameEvent NeptuniumProductionEvent. A check for a game over state has also been added, and some quality of life changes have also been made.
Type of change
CLI
Core
Testing
Checklist: