Currently, we have two configuration files, one that clients send through gRPC and one that we use within the core game files. which gets populated from the config that gets passed through grpc connections. This MR removes the duplicate configuration files and uses the protobuf defined object as the only configuration object we use.
Testing
[X] I have created automated tests for any new features
[X] All automated tests pass
[X] I have performed manual tests
TODO:
[ ] I still need to apply this change to the unity client to allow the client to pass the newly updated configuration object on game creation requests.
Description
Currently, we have two configuration files, one that clients send through gRPC and one that we use within the core game files. which gets populated from the config that gets passed through grpc connections. This MR removes the duplicate configuration files and uses the protobuf defined object as the only configuration object we use.
Testing
TODO: