Link Animation data hasn't been designed to work with Stopmotion keys, so it doesn't link the stop motion keys across to another animation object.
How should link duplicate work with StopMotion keys?
I think link duplicates should have exactly the same keyframes because we are dealing with geometry data.
Link duplicates should always be in sync.
Or
the object can read in all the keys the user and link the animation data across.
this means under the Ctrl Menu there will need to be a small menu item that can link the animation data across.
I got Blender to crash with this, I see the keys staying up to date, but when the object swappig goes to happen it crashes. I'm not ure about this one, is it really essential for demo?
Link Animation data hasn't been designed to work with Stopmotion keys, so it doesn't link the stop motion keys across to another animation object.
How should link duplicate work with StopMotion keys?
I think link duplicates should have exactly the same keyframes because we are dealing with geometry data. Link duplicates should always be in sync.
Or
the object can read in all the keys the user and link the animation data across. this means under the Ctrl Menu there will need to be a small menu item that can link the animation data across.