SuddenDevelopment / AniMix

StopMotion Addon sucvcessor tot he experimental "KeyMesh" addon
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How to store StopMotion Keyframes as an Action? #120

Open adamearle opened 1 year ago

adamearle commented 1 year ago

Things to know

  1. Actions are complicated in Blender.
  2. Actions are stored at an object level.
  3. The following idea is to avoid actions altogether.

How do we store a collection of objects as a single action?

Selected objects could be sent to a new scene. The scene is then stored as a collection in the asset browser.


Animation Reuse this could happen a couple of ways

  1. The collection could be dragged and dropped into the viewport for manual merging
  2. keyframes are copied from the collection in the asset browser and pasted into the timeline. What would this look like?
    • Pasting over keyframes or not
    • Moving keyframes along in the timeline if they're not there
    • Checking if the objects are the same
    • Should objects be allowed to use other object data
      • Personally, I think this could be a really good idea
      • Default character could be animated and then the data could be copied across. What would this process look like

How to Preview Animation