SuddenDevelopment / AniMix

StopMotion Addon sucvcessor tot he experimental "KeyMesh" addon
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Adding AnimAll Button to the viewport panel #123

Closed adamearle closed 1 year ago

adamearle commented 1 year ago

AnimAll Notes: https://github.com/SuddenDevelopment/animall-autokey/wiki/Notes-on-the-AnimAll-Autokey-Addon


How to do this? I will do up sketches.

Creating the stop motion version of AnimAll keying behavior to install 2 keys to the view panel when the addon is enabled.

  1. Insert key (user-defined).
  2. Delete key (user-defined).

StopMotion keys are to be color coded as a default behavior using the Key Type Jitter making the keys green based on the StopMoTion settings.

Works with autokey.

Button Placement. image


User-Defined settings 99% of the time the user is defining the settings for a particular reason. Set & forget mentality.

Mesh: Points: Location, Bevel, Vertex Groups Edge: Bevel, Crease, Face: Material index Others: Attributes

Curves & Surface: (these have the same settings) Points: Location, Radius, Tilt Splines: Material Index Others: Shape Keys


Bug Fixes;

  1. Sometimes verts aren't placed in their correct dropdown and are exposed out in the wild.
  2. Dropdown menu in the dope sheet opens automatically
  3. keyframe changes aren't committed unless something is moved on screen
SuddenDevelopment commented 1 year ago

added.