SuddenDevelopment / AniMix

StopMotion Addon sucvcessor tot he experimental "KeyMesh" addon
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Works with linked objects and rigs. #142

Open adamearle opened 1 year ago

adamearle commented 1 year ago

Corrective mesh sculpting after creating the animation is usually for the final stage of animation. Working with linked objects and rigs is really common.

I can see why 3D animators are wanting to use AniMix for this.

We can get other people to test this out. I'll ask around when we work on it.

The workflow here is suggested by: https://twitter.com/lucianomunoz_

https://www.youtube.com/watch?v=Ghl_glWr8xk&t=2s&ab_channel=PierrickPicaut

image

SuddenDevelopment commented 1 year ago

this makes sense. It should be in asset management phase. Not the "links" I was thinking of.

In order to do this we will have to make the sure we have a workflow where frames are exported into collections, tho collections can be these linked assets just fine and pull everything in

adamearle commented 1 year ago

Someone commented on pushing and pulling the information. So I think what you're saying lines up well enough.