A prominent bug I've noticed with the latest versions of Doom 64 is that there seems to be a slight offset on every weapon's muzzle flash, especially noticeable on the chaingun muzzle flash (even with the pre-existing misalignment issue fixed, it still appears off).
For reference, here's what that looks like on the N64:
A prominent bug I've noticed with the latest versions of Doom 64 is that there seems to be a slight offset on every weapon's muzzle flash, especially noticeable on the chaingun muzzle flash (even with the pre-existing misalignment issue fixed, it still appears off).
For reference, here's what that looks like on the N64:
And here's what it looks like in Kex: