Closed SulRash closed 5 months ago
Since cleanrl uses envpool I found out that the following preprocessing happens to the image:
Need to take this into account during dev
Slight issue... I can't figure out how to modify envpool such that each environment gets its frames processed by the VLM. To avoid this and accelerate development, I've limited the number of environments to 1 but I can see this causing a lot of issues down the line. Maybe I should switch to the non-envpool version for now?
Reading the docs of cleanrl they have these 2 hacks they did for Atari games:
A CNN won't make sense for the embeddings and scaling the image won't make sense either so I need to disable both options.
Migrating to cleanrl would make my life a lot easier.
There is currently a branch for this and it's on-going