Sulayre / WebfishingLure

A Modding API for Webfishing
MIT License
60 stars 5 forks source link

Project restructure #21

Closed puppy-girl closed 2 weeks ago

puppy-girl commented 2 weeks ago

refactored to align with the gdscript style guides and naming conventions and stripped out some stuff that was unnecessary/didn't work

lure mods just have to extend the lure mod class and they'll inherit the logic for registering mods and resources. load resources in the mod's resources dir (and subdirectories) at init and add them to arrays in the mod so you only need one line of gdscript, just create a base resource and drag lure_item.gd or lure_cosmetic.gd into the script field

just needs resource loading logic in _register_mod for items and cosmetics to be up and running

૮˶• ﻌ •˶ა ./づ~ ♡

puppy-girl commented 2 weeks ago

ive taken the other files out of the project to be re-added when they align with lure's new structure

butterfly