Sulig / Cub3D

My first RayCaster with miniLibX -----------------------> This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
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Wall collisions #12

Closed Sulig closed 5 days ago

Sulig commented 2 weeks ago

Well i think this is a good idea to implement so i'm working on this too.

Sulig commented 2 weeks ago

For now, wall collision is implemented in upside-down movement. But this might will change when map parser is implemented, as it will be a double array.

** And only will need to use ipx && ipy

Sulig commented 5 days ago

Resolved all the collisions. (I have changed the map to a 2D map-array)