Closed Sulig closed 5 days ago
For now, wall collision is implemented in upside-down movement. But this might will change when map parser is implemented, as it will be a double array.
** And only will need to use ipx && ipy
Resolved all the collisions. (I have changed the map to a 2D map-array)
Well i think this is a good idea to implement so i'm working on this too.