Sumwunn / DoomRPG

Doom RPG is an RPG Modification for the GZDoom Source Port
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Monster teleport traps not working #31

Open KuromeKT opened 5 years ago

KuromeKT commented 5 years ago

Monster-only teleporters don't seem to work most of the time. They work fine on vanilla (obviously) and on DRLA Monsters, but as soon as DRPG is loaded, they stop working. This occurs regardless of whether or not the DRLA content is loaded.

The fastest way to test this is by going to Doom 2 MAP13 and picking up the rocket launcher in the eastern building that's guarded by a Cacodemon. What should happen is 8 Demons spawn around you as you pick up the RL, but on DRPG it's either just 1 Demon or none at all.

Wickez commented 2 weeks ago

"Necromancing" the post, but I think this is important. According to Johnnie (yes, that John), in retrospection, some teleport traps from classic DOOMs might not work on newer ports since there's no "(in)direct connection line" from such traps to the rest of the level.

In other words: this might not be DoomRPG or the other included (sub)mods' issue, but the problem with the modern ports. If the teleport trap to work 100% of time on the newest GZDoom (since it's packaged), then those problematic maps (like DOOM II's map 13) would need some revamp (via added dehacked data or stuff).