Sumwunn / DoomRPG

Doom RPG is an RPG Modification for the GZDoom Source Port
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Rally won't teleport imp summon #90

Closed Someone65 closed 3 months ago

Someone65 commented 6 months ago

Playing DRLA with DRLA monsters, corruption cards, champions, legendoom lite, and lexicon along with all the patches for DRPG.

Summoning an imp then using rally doesn't teleport the imp to you. It just remains where it is. Not sure if this is relevant since I haven't tried to see if this is the cause, but on the level this is happening on I picked a corruption card that affects imps but doesn't apply to the summon imp.

EDIT: Rally doesn't work on any summons at all

FoxMcloud5655 commented 6 months ago

You do know that this is base DRPG, right? You need to submit this issue in the rebalance fork.

Someone65 commented 6 months ago

Lol I'm not sure how Github works in terms of branches with the issues page but this bug report is specifically for the rebalance-sync branch on Sumwunn's version. Forgot to state that. Since Sumwunn's the one who updated CC support and other stuff and is basically the current maintainer of rebalance as well as updating its technical aspects further exclusively using the rebalance-sync branch, I thought it'd be appropriate to report it here.

Sumwunn commented 6 months ago

Do you remember which card it was?

Someone65 commented 6 months ago

Do you remember which card it was?

I tested and it again doesn't matter whether a card is active or not. It just doesn't work at all no matter what summon, what map, and what cards are active.

FoxMcloud5655 commented 6 months ago

Didn't know that WNC12k wasn't maintaining their fork anymore.

https://github.com/WNC12k/DoomRPG-Rebalance

Someone65 commented 6 months ago

Didn't know that WNC12k wasn't maintaining their fork anymore.

https://github.com/WNC12k/DoomRPG-Rebalance

They're burnt out. Perhaps they'll return eventually.

Sumwunn commented 6 months ago

Some kind of issue between Corruption Cards and Champions. I have issues with them together but not separate.

Try loading Champions before Corruption Cards and see if that helps.

Someone65 commented 6 months ago

Some kind of issue between Corruption Cards and Champions. I have issues with them together but not separate.

Try loading Champions before Corruption Cards and see if that helps.

You're right, Champions does actually cause it. I tested changing the load order and it made no difference, even to the point that I could load my save. Disabling Champions and the corresponding DRPG patch entirely fixes it. In fact, even if I don't load corruption cards at all and ONLY Champions, the problem shows up so it doesn't seem to be a problem between CC and champions, it's purely a champions issue.

Sumwunn commented 6 months ago

Hmm, interesting.

I'm currently reworking map level saving (just last known level, no actual data; makes updating the mod a bit easier), so I'll take a look at Champions after that.

Also, I've made a Relighting patch that solves the massive fps drops with Aura's and others (just excludes problematic DRPG actors from processing). Will release that sometime soon.

Sumwunn commented 6 months ago

Also, that reminds me: If you're using Universal Ambience, dump CosmoAmb as it causes strange issues (teleporter effect gets pushed forward a few feet?!?).

Someone65 commented 4 months ago

As an aside since this isn't DRPG's fault, Champions also breaks DRLAX's familiars. The Lost Soul familiar can't attack properly when Champions is loaded.

EDIT: Apparently this is also what causes your own turret to be able to shoot you and other similar friendly fire related issues from other mods.

Sumwunn commented 3 months ago

Post to Rebalance GitHub page.