Sunconure11 / dungeon-mobs

Dungeon Mobs
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New creatures #14

Open BlackJar72 opened 6 years ago

BlackJar72 commented 6 years ago

I wasn't planning on adding a lot of new creatures, but I have ideas for two:

  1. Displacer Beast -- does not render a model, but has a EntityDisplacerBeastImage entity that wanders within a couple blocks as does. (So it appears to be 0-3 blocks from where it is).

  2. Tarrasque -- a full boss level creature, probably merging some D&D with the traditional creature of French legend. Problem -- its main powers are resistances, making it a melee super-tank, rather than having a special attack power. Probably with a diamond shell (drops a bunch of diamonds). Not technically unique, but only one allowed in a world at once.

Compare: https://en.wikipedia.org/wiki/Tarrasque_(Dungeons_%26_Dragons) https://en.wikipedia.org/wiki/Tarasque

A couple other ideas:

  1. Ghost or spectre, something to attach the D&D trope of "only harmed by (magic or) magic weapons" to.

  2. I have some really cool ideas for maralith / type V demon. Six rapid hits in melee range; archvile like attack at range.

EDIT: I have added sound for all these creature to the repo some time ago (they are not referenced in code). I don't know if I'll ever make them, but if I come back to this later (and some version hasn't been added yet) its still not impossible.

BlackJar72 commented 5 years ago

@Sunconure11 Feel free to mention your own creature ideas here -- though I will probably work on my own and leave you to add any you think would fit.

Sunconure11 commented 5 years ago

I've got some, but I will figure out how to code new mobs first.

BlackJar72 commented 5 years ago

The big problem I have is that I don't think I can hand code models in the same style, and can't get any model making software to work. So, I'm kind of stuck on adding any kind mob.