Sunconure11 / dungeon-mobs

Dungeon Mobs
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Implement Beamos and Blade Traps #5

Closed Sunconure11 closed 6 years ago

Sunconure11 commented 6 years ago

They were incomplete at the start, or buggy

BlackJar72 commented 6 years ago

There is working blade trap code burried in the version history -- I removed it, so you may not have it in this repo, but in my old one there its there and could be brought back. What it needs is either a JSON block model or code to render the bloke using its mob model (as I've had the most trouble with rendering non-enities, I'm reluctant to try that). Do you think you could make a block model?

I was aware that beamos was ever really working -- it wasn't in the last version I played, and I thought it was an experiment. Maybe, but not right away, I need a bit of a break.

Sunconure11 commented 6 years ago

I'll have more time to work on this in August TBH

BlackJar72 commented 6 years ago

I'll bring back the old, working code then, when I get around to it -- and adding the mob into the game doesn't have to be a hurry.

BlackJar72 commented 6 years ago

All the logic (except world-gen / spawning) for the blade trap has been re-implemented, and it works. The entity for is rendered properly (never was a problem). However, I still can't get the block form to render using a TileEntitySpecialRender -- the render for the TESR is called but seems to do nothing. But the logic is there. It still might make more sense to use the basic JSON based block modelling, though :-/ ...?

Sunconure11 commented 6 years ago

You should probably give it a try TBH, since the blade trap would shift between being an entity and a block.

BlackJar72 commented 6 years ago

I've switched to a slightly different registration system to see if it helps -- still nothing renders. I've asked for help advice here: http://www.minecraftforge.net/forum/topic/65365-good-tutorial-for-hand-coding-json-block-models/

For now I'm at a loss (rendering isn't my friend). For now, I think the next time I work on this it'll be looking on the lizalfos problem (or minor tweaks), as I'm stuck at the moment.

Sunconure11 commented 6 years ago

Someone suggested rebuilding the model. Maybe build it in tabula, and export it into the mod?

https://minecraft.curseforge.com/projects/tabula-minecraft-modeler

BlackJar72 commented 6 years ago

Perhaps -- but right now I can't even get the old plant-like model to render for some reason.

(Wait, oh, and last time I used Tabula it just crashed the game on start-up.)

BlackJar72 commented 6 years ago

Blade trap now exists.