A lot of geometry algorithms such as point, line collision checking is currently in PhysicsUtils for historical reason that it was mainly used for collision checking. However, for the long-term, it is better to actually classify these as GeometryUtils. This should be a fairly easy and straightforward refactoring.
A lot of geometry algorithms such as point, line collision checking is currently in PhysicsUtils for historical reason that it was mainly used for collision checking. However, for the long-term, it is better to actually classify these as GeometryUtils. This should be a fairly easy and straightforward refactoring.