Sundae2608 / BattleSimulation

Battle Simulation mimicking the mechanics of the Total War series
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PhysicsUtil actually contains a lot of GeometryUtils #136

Open Sundae2608 opened 4 years ago

Sundae2608 commented 4 years ago

A lot of geometry algorithms such as point, line collision checking is currently in PhysicsUtils for historical reason that it was mainly used for collision checking. However, for the long-term, it is better to actually classify these as GeometryUtils. This should be a fairly easy and straightforward refactoring.