As the project becomes larger and larger, it is simply becoming too much work to define each unit config per faction and a unit type. It is probably to follow the model of: define a genetic stats for all factions first, and go specific if a faction can have special stats.
As the project becomes larger and larger, it is simply becoming too much work to define each unit config per faction and a unit type. It is probably to follow the model of: define a genetic stats for all factions first, and go specific if a faction can have special stats.