Implement pathing stuff for packet ClickLocation.
Possibly within movement? Would be the best due to available pathingMaps.
We could also port the pmaps to GameServerWorld, to provide global access.
Atm the client just walks to wherever you click but the game server doesn't
recognize.
Original issue reported on code.google.com by apple9...@googlemail.com on 6 Oct 2011 at 8:36
Original issue reported on code.google.com by
apple9...@googlemail.com
on 6 Oct 2011 at 8:36