Closed ghost closed 1 year ago
You have the Eagle Eye for details
Other bugs:
/cast !Eagle Eye
, the vision stays linked to the first eagle eye.Some fixes were done here related to moving units
Woiwoz says:
1、Because both spells use the perspective of DynamicObject, we should send the perspective of DynamicObject synchronously.
2、We need to continue to improve. We need golden animations that can be recycled. And when we use macro commands (/ cast !Eagle Eye) to continuously observe distant destinations, we still can't refresh nearby NPCs and any game objects or players.
:persevere:
I mean, if we use the macro command (/ cast! Eagle Eye) to use Eagle Eye continuously, if the second distance has exceeded the Player caster's visual distance, we still can't see any objects around us.
all issues listed here have since been fixed
Describe the bug
Expected behavior https://youtu.be/db3sYKRf_AQ?t=119
Sunstrider rev. 12396 (6ade3a0482a0) 2019-09-22 21:37:26 +0200 (dev branch) (Unix, Debug, Static)