Closed Adamsek closed 5 years ago
Adding onto yours, after the first shatter he does not move. He doesn't evade but just sits still and takes whatever ranged damaged you do till dead. If you move into melee he will attack you.
Adding to yours
Lair Brute
[x] Lair Brute casts Mortal Strike on random people instead of the tank.
[x] The random Charge does not wipe threat.
[x] "These "trash" mobs 1-shot most of the classes and (looks like they) do a random secondary target "charge" so are really hard to tank." Hits for 4000-4500 on leather, not nearly enough to one shot most classes. Increase damage by 3k?
https://www.wowhead.com/npc=19389/lair-brute#comments http://wowwiki.wikia.com/wiki/Lair_Brute
Gronn-Priest
[x] Gronn-Priest only heal themselves
[x] Should hit for 1500-2000 more
http://wowwiki.wikia.com/wiki/Gronn-Priest
Maulgar
[x] Maulgar Dual-wielding, should no do this until 50%. Wrong weapon model. (He should reduce his damage by 50% when he swaps to dual-wield to make up for the faster attacks+flurry.) https://github.com/Looking4Group/L4G_Core/issues/2766
[x] Casts Arcing Smash during Whirlwind https://i.gyazo.com/6cbe8ad96afc19a87462b1303d26029e.png
[x] Still moves at full speed during whirlwind, should be 50% speed.
Kiggler
[x] Kiggler does not lower your threat when he casts Arcane Explosion.
[x] Arcane Shock does not interrupt spells for 5 seconds (you even continue casting as you fly away from the knockback).
http://wowwiki.wikia.com/wiki/Kiggler_the_Crazed
Blindeye the Seer
http://wowwiki.wikia.com/wiki/Blindeye_the_Seer
Olm the Summoner
[x] Olm the Summoner the Wild Fel Stalker he summons despawns shortly after he summons a new one. They should need to be killed or banished until the fight is completely over, that's when they should despawn.
[x] Olm the Summoner's Death Coil shows up as a buff instead of a debuff, you can even right click it. It should also be cast more often. Here: 20 sec CD. Retail: 10-15 sec.
[x] Wiki says: "Casts a heavy shadow DoT which cannot be removed and stacks". Dark Decay is not cast nearly often enough to get more than one stack. It drops off and takes a few seconds before he casts it again. Here it seems to be around 20 seconds between the DoT applications, should be 6-9 seconds.
[x] Olm should summon the first Wild Fel Stalker way earlier, as they are ment to tank him. In this video he casts it after getting shot by an arcane shot: https://www.youtube.com/watch?v=4302sPx4k-U Instantly in this video: https://www.youtube.com/watch?v=B0teB1CU2QI&feature=youtu.be&t=8 On sunwell: after 15 seconds.
[x] Wild Fel Stalker missing ability when you Enslave them; Taunt, https://www.wowhead.com/spell=33096/threaten. +Wild bite
http://wowwiki.wikia.com/wiki/Olm_the_Summoner http://wowwiki.wikia.com/wiki/High_King_Maulgar https://docs.google.com/spreadsheets/d/1y3Jf9kqP_9jzAQcPkgKzvlSecLS3ui3diQ7Ku-z11P4/edit#gid=511402210 https://github.com/Looking4Group/L4G_Core/issues/2212 https://github.com/Looking4Group/L4G_Core/issues/2207
Very good research: https://github.com/Schaka/TBC-research/issues/20
re-test please after ptr update
Trash
High King Maulgar
Olm the Summoner
Kiggler the Crazed
Gruul
Video of mage using ice block: https://youtu.be/v8uD8DnlRWI?t=1m42s
This can only be dispelled by complete Immunity effects and Cloak of Shadows (possibly escape artist; Blessing of Protection does NOT work). Players who dispel Gronn Lord's Grasp will STILL Shatter, which makes it important that they still stay away from others.
Although wowwiki does state
Shatter: After being Stoned, Gruul will shatter everyone, the damage dealt increases if players are closer to each other. This damage is physical, and goes through immunity shields such as Divine Shield and Ice Block. Ranges from 1100 if just within 15+ yards to over 8.5k if very close. Pets do not cause damage or get damage with this ability, but get stunned anyway.
But this doesn't change that these spells shouldn't remove the slow. Maybe they changed so damage could go through in a later patch.
Found this: http://wowwiki.wikia.com/wiki/Gruul_the_Dragonkiller?oldid=642044
Cave In: Random AoE which causes ~3000 damage every 3 seconds in the area. This occurs more frequently in later stages. This counts as melee damage and can be mitigated by armor. Growth also affects Cave In.
Suggesting that it should happen more often as the fight goes on.
Shatter: After being Stoned, Gruul will shatter everyone, the damage dealt increasing if players are closer to each other. If players are 0yds between each other, the damage dealt will be around 5000. The more apart players are, the less damage is taken - no damage will be taken if players are 15yds(changed in recent patch from 20yds) away or more.
Pre nerf shatter should be 20 yds. Might be a bit too crazy?
@notsofamous Pre-nerf Shatter range and damage should be added here, if i remember correctly the pre-nerf Shatter damage for 0 yards is around 9k, will add more info later on.
Also regarding this "Hateful strike doesn't hit targets at max melee range", this is not a bug but hitbox issue from retail, Hateful Strike tank needs to hug Gruul if he wants to soak up Hateful Strike.
Gruul baseattacktime should be 1800.
Currently his Ground Slam is used 35 seconds after pull (initial timer should be 60 seconds after pull) and he has a slight delay on his Shatter.
We tried it, it did 8.7k without any armor, 6100 when wearing leather gear and standing right on top of each other. In that screenshot the guy is wearing mail and taking 6.6k while ~8 yds away.
Added a task to the list.
Re-test after PTR update please (will happen in about 30 mins or so)
Shatter should ignore armor and that guy is standing more than 8 yards away.
I could not find a source of shatter ignoring armor, got a link?
Shatter ignoring armor makes sense, most of mechanics like that across expansions do ignore armor, also based on your screenshots, vids and so on - it makes even more sense for it to ignore armor (damage complaints above:P)
Trash
[x] The static trash packs in Gruul's lair should be a random composition of Brutes and Priests.
[x] The patrols should always be Brutes.
[x] People reported trash instantly spawning on open beta, could not reproduce on closed beta.
Kiggler the Crazed
Olm the Summoner
Maulgar
[x] Shouldn't drop badges
[x] If a tank gets feared or death coiled the NPC should go for a different target (general pre 2.3 mechanic for all fears/coils)
Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets.
Gruul
[x] Aggro range still way too small (double it?)
[x] Gruul should only drop 1 token, 2 epics + gold. Remove Badges and 2 tokens.
re-test after ptr update please
[ ] Brutes never seem to charge/should charge way more often.
[ ] Run speed of Maulgar and his adds are too slow, can be kited super easily.
[ ] Can't right click Wild Fel Stalker abilities Determination or Threaten on the bars for auto cast. Have to go into spellbook to make them auto cast. Wild Bite works properly.
[ ] Kiggler's Arcane Shock is missing its DoT component. Not sure how much it should tick for, shouldn't be a lot.
Arcane Shock, 720–800 damage plus additional damage every 3 secs for 12 secs. Ranged attack he uses infrequently on the person with the highest threat. http://wowwiki.wikia.com/wiki/High_King_Maulgar#toc
[ ] NPCs during the Maulgar fight do not go for the second threat target if the target is feared/death coiled/polymorphed.
[ ] If you kill Maulgar with his adds alive and run out of the instance, they will not reset properly. 2 of the adds fell through the ground and the other 2 ran to the portal and stood there.
[ ] Gruul aggro range is now a few yards too big, you should juuuust about be able to move around the outer edge of the room without pulling him. (Sorry for nagging about this!!!)
[ ] Gold loot seems bugged again, always drops a static 250g each kill. It was more random the other day!
From WoW bestiary (patch 2.3)
Gruul's Lair
Lair Brute: N/A
Gronn Priest: 6304-8907
High King Maulgar: 12214-17270
Olm the Summoner: 4104-5792
Krosh Firehand: 4101-5792
Kiggler the Crazed: 6834-9653
Blindeye the Seer: 1724-2435
Wild Fel Stalker: 1474-2084
Gruul: 6904-9761
Trash
Maulgar
Gruul
[ ] Totem's do shatter damage to players
[ ] Ground slam doesn't sometimes fully stun you before shatter
Clearing this one cuz its overspammed. Creating one final with new report + leftovers from here.
1. Trashes and overall things:
http://wowwiki.wikia.com/wiki/Gruul%27s_Lair
http://wowwiki.wikia.com/wiki/Lair_Brute
2. High King Maulgar
http://wowwiki.wikia.com/wiki/High_King_Maulgar
3. Gruul the Dragonkiller
I need to admit that we check it once, there could be some other minor bugs we didn't notice, but i listed the most impactful. Damage from spells and melee attacks seems fine, but there is a chance that particular mobs should hit more.