Open Silroth opened 6 years ago
[x] Delete
these Windrocs in Garadar:
[ ] Thrall randomly walking around in Garadar, sometimes invisible.
[ ] Thrall event missing (and the buff you get from it) Videos of the event: https://youtu.be/DK3EuV7DRSk https://youtu.be/2JWlYQ0mqMs https://youtu.be/ynMJb6BiHgI https://youtu.be/Ip7YueuAoyM
https://www.wowhead.com/quest=10212/hero-of-the-maghar
Entire event explained: https://wow.gamepedia.com/Hero_of_the_Mag%27har
The buff you're supposed to get (zone wide for horde, not just Garadar!): https://wow.gamepedia.com/Hellscream%27s_Warsong_(Nagrand) http://db.hellfire-tbc.com/?spell=34410
Sunspring post has about 1/4 of the mobs it should, completing the quests there is a huge struggle.
Mobs:
[x] Bro'Gaz the Clanless doesnt use any of his abilities, should use Pummel (Spell ID 38313) and Flamestrike (Spell ID 12468) quite often and use Heal (Spell ID 15586) when he drops on low health (either 15% or 25%). His melee damage seems a bit lower than it should be.
[x] Goretooth melee damage seems a bit lower than it should be. When engaged uses all abilities properly.
[x] Voidhunter Yar melee damage seems a bit lower than it should be, he is using his abilities properly however he should switch the "shield" and his main damage spell if he is hit with a different school of magic 10-15 seconds after the initial attack.
[ ] Gankly Rottenfist melee damage seems a bit lower than it should be. He is not using any abilities at all, he should have Dual Wield passive and always be in Stealth until gnome NPC Kristen DeMeza slowly walks towards the Nesingwary Safari camp, when she gets close to Harold Lane Gankly should come out of stealth and attack her while using abilities such as Shadowstep, Crippling Poison, Sprint and Shiv. Should be noted that he doesnt have leash range at all and if other players aggro him by walking near him while he is in stealth he will slowly follow them in stealth until he or his target dies, there are numerious comments about Gankly following people deep into Zangarmarsh and killing them.
What those two should be talking during the event: Kristen DeMeza says: Hi, Harold. I Have your skins! Gankly Rottenfist says: I'll be taking those skins, tiny. Kristen DeMeza says: Ack! Somebody help me!
If you decide to save the gnome she will offer you "I'm saved!" quest, if you do not save her the following event should trigger: (EMOTE) Gankly Rottenfist rifles through Kristen's stuff and grabs her bundle of skins. Gankly Rottenfist says: Here are my skins, Harold. Now give me the reward! Harold Lane says: Uh... sure thing Gankly. Just...... wait right there. Guys?
After which Shado and Hemet proceed to shoot him dead in one shot.
On retail TBC servers this event was on a 90 minute timer (Gnome and Gankly respawning at same time) but since private servers have bigger population the timer should be reduced to something like 45-60 minutes so more people can experience it.
[x] Clefthoof melee damage seems a bit lower than it should be and they are not using Hoof Stomp (Spell ID 32023) ability at all.
[x] Clefthoof Calf melee damage seems a bit lower than it should be and they are not using Hoof Stomp (Spell ID 32023) ability at all.
[x] Clefthoof Bull melee damage seems a bit lower than it should be and they are not using Hoof Stomp (Spell ID 32023) ability at all.
[x] Aged Clefthoof melee damage seems a bit lower than it should be and they are not using Rushing Charge (Spell ID 32021) ability at all.
[x] Banthar melee damage seems lower than it should be (400-500 damage on non-tank plate wearers) and should have faster attack and move speed (same as Gutripper and Bach'lor), doesnt use Rushing Charge (Spell ID 32021) and uses Hoof Stomp very randomly instead of using it properly.
[x] Windroc melee damage seems a bit lower than it should be and they are not using Eagle Claw (Spell ID 30285) ability at all.
[x] Windroc Hunter melee damage seems a bit lower than it should be and they are not using Eagle Claw (Spell ID 30285) ability at all.
[x] Windroc Huntress melee damage seems a bit lower than it should be and they are not using Eagle Claw (Spell ID 30285) ability at all.
[x] Ravenous Windroc melee damage seems a bit lower than it should be and they are not using Eagle Claw (Spell ID 30285) ability at all.
[x] Greater Windroc melee damage seems a bit lower than it should be and they are not using Eagle Claw (Spell ID 30285) ability at all.
[x] Windroc Matriarch melee damage seems a bit lower than it should be (comments mention she crits hunters for 1305), when engaged doesnt use any abilities, she should use Eagle Claw (Spell ID 30285) and Wing Buffet (Spell ID 32914)
[x] Gutripper melee damage seems lower than it should be (comments say hits for about 400 damage on lvl 65 paladin and attacks very fast), doesnt use Gut Rip (Spell ID 32022) ability and is vulnerable to fear, stuns, snares, roots and other forms of CC, Gutripper should have increased movespeed (comments mention that he is faster than the epic mount) and should be immune to all forms of CCs except stuns.
[x] Talbuk Stag melee damage seems a bit lower than it should be and they are not using Gore (Spell ID 32019) ability at all.
[x] Talbuk Thorngazer melee damage seems a bit lower than it should be and they are not using Gore (Spell ID 32019) or Talbuk Strike (Spell ID 32020) abilities at all.
[x] Talbuk Patriarch melee damage seems a bit lower than it should be and they are not using Gore (Spell ID 32019) or Talbuk Strike (Spell ID 32020) abilities at all.
[x] Bach'lor melee damage seems lower than it should be, his damage should be similar to Gutripper (400 on plate) and faster attack and moves speed (same as Gutripper), uses all abilities properly and is immune to CCs as it should be.
[x] Dust Howler melee damage seems a bit lower than it should be and they are not using Howling Dust (Spell ID 32017) ability at all.
[x] Storm Rager melee damage seems around 50% lower than it should be (they should hit for around 500 on cloth) and they are not using Call Lightning (Spell ID 32018) ability at all.
[x] Living Cyclone melee damage seems around 50% lower than it should be and they arent using Magnetic Pull (Spell ID 31705) ability at all, also when their Lightning Shield ability expires they arent recasting it which they should do in combat and i think they are using a lower rank Lightning Shield ability.
[x] Wild Elekk melee damage seems a bit lower than it should be and they are not using Gore (Spell ID 32019) ability at all.
[x] Bull Elekk melee damage seems a bit lower than it should be and they are not using Trample (Spell ID 15550) ability at all.
[x] Tusker melee damage seems way lower than it should be, she should have slightly higher damage than Gutripper, Bach'lor and Banthar, Excalibur has her base damage listed as 1,136 - 1,430 which i think is most close/accurate to her retail TBC damage, attack and move speed should be increased in same manner as the previous 3 elites i mentioned. When engaged doesnt use any of her abilities, she should use Gore (Spell ID 32019), Stomp (Spell ID 12612) and Trample (Spell ID 15550). Vulnerable to all kinds of CCs such as fear, snare, root, stuns etc but should be immune to every CC.
[x] Mountain Gronn melee damage seems around 50% lower than it should be and base attack time should be 1800 (1.8 seconds attack speed).
[x] Durn the Hungerer base damage should be around 3k, Excalibur has his base damage listed as 2,710 - 3,406 which i think is the most close/accurate to his retail TBC damage, base attack time should be 1800 (1.8 seconds attack speed). When engaged uses Arcing Smash and Force Punch however Force Punch is used irregularly, Force Punch should be on a 20-25 seconds timer. He is immune to all CCs as it should be.
[x] Warmaul Shaman melee damage seems a bit lower than it should be, when engaged uses Scorching Totem properly but Healing Wave is used rarely and Frost Shock (Spell ID 12548) is never used at all. Healing Wave should be used regularly instead of only when he gets low on health and Frost Shock should be used every 6 seconds or so.
[x] Warmaul Reaver melee damage seems a bit lower than it should be, when engaged doesnt use Cleave (Spell ID 15496) ability at all. Cleave should be used every 6 seconds or so.
[x] Zorbo the Advisor melee damage seems a bit lower than it should be, when engaged doesnt use any of his abilities at all, he should have same abilities as Warmaul Shamans.
[x] Warmaul Brute melee damage seems a bit lower than it should be, when engaged doesnt use his Uppercut (Spell ID 10966) ability at all.
[x] Warmaul Warlock melee damage seems a bit lower than it should be, when engaged uses Shadowbolt however Imp minion is not linked to Warmaul Warlock that summoned it, if you leave combat the Warmaul Warlock will not try to resummon Imp minion if its dead.
[x] Warmaul Chief Bufferlo melee damage seems 50% lower than it should be and he is missing his Dual Wield passive, when engaged doesnt use any of his abilities, he should use Filet (Spell ID 32378), Tenderize (Spell ID 32376) and Shoulder Charge (Spell ID 31994). When not in combat he should say the following lines: "First you need da spices." "Da salt goes into da pot…" "Den you put da pepper in da pot…" "And last, we put in da Corki!" "And dis is da recipe for da bestest Broken chowder!" "Now we gonna kick it up a notch wit da secret ingra…ingor…inrag…da secret sauce!" "BAM! Look at dat gristle sizzle!" "Your daddy pay Warmaul and maybe we no eat you." "Ha-ha! Just kidding. We eat you for shure anyway"
When aggroed he should yell the following lines: "IT DUZ WUT IT'S TOLD!" "YOU GUD IN DA BELLY!" "GET IN DA STEW!"
[x] Cho'war the Pillager melee damage seems way lower than it should be (comments mention he hits demonology warlock with all talent buffs such as Soul Link for around 1600 so his base damage is prob around 2100), when engaged doesnt use any of his abilities, he should use Battle Shout (Spell ID 31403), Charge (Spell ID 32323), Mortal Strike (Spell ID 15708) and Sundering Cleave (Spell ID 17963). He is vulnerable to fear, roots and snares but he should be immune to all CCs.
[x] Legion Fel Cannon when engaged doesnt use Fel Cannon Blast (Spell ID 36238) ability at all.
[x] Gan'arg Tinkerer melee damage seems a bit lower than it should be, when engaged doesnt use Power Burn (Spell ID 32003) ability at all, they should use it when they are on low health.
[x] Mo'arg Engineer melee damage seems way lower than it should be, excalibur has its base damage listed as 931 - 1,207 which i think is the most close/accurate one to its TBC retail value. When engaged doesnt use any of his abilities, should use Magnetic Pull (Spell ID 31705), Puncture (Spell ID 15976) and Thorium Drill (Spell ID 32005).
[x] Mo'arg Master Planner melee damage seems lower than it should be, comments mention he hits for around 700 on non-tank plate and between 800-1.1k on leather, excalibur has his damage listed as 1,079 - 1,358 which i think is the most close/accurate one to its TBC retail value. When engaged he doesnt use Magnetic Pull (Spell ID 31705) ability at all.
[x] Felguard Legionnaire melee damage seems lower than it should be, excalibur has its damage listed as 1,096 - 1,422 which i think is the most close/accurate one to its TBC retail value. When engaged doesnt use any of his abilities, should use Cleave (Spell ID 15496) and Cutdown (Spell ID 32009).
[x] Demos, Overseer of Hate melee damage seems way lower than it should be, excalibur has his damage listed as 1,704 - 2,145 which i think is the most close/accurate one to his TBC retail value. Vulnerable to fear, snare, root and stuns, should be immune to all CCs.
[x] Xirkos, Overseer of Fear melee damage seems way lower than it should be, excalibur has his damage listed as 1,704 - 2,145 which i think is the most close/accurate one to his TBC retail value. Vulnerable to fear, snare, root and stuns, should be immune to all CCs.
[x] Murkblood Raider melee damage seems a bit lower than it should be, when engaged doesnt use any of his abilities, should use Cleave (Spell ID 15496) and Sunder Armor (Spell ID 11971).
[x] Murkblood Brute melee damage seems a bit lower than it should be.
[x] Murkblood Putrifier melee damage seems a bit lower than it should be, when engaged doesnt use any of his abilities, should use Corrupted Earth (Spell ID 32133) and Tainted Chain Lightning (Spell ID 32132), when out of combat they should be channeling Putrid Cloud (Spell ID 32087) over water area.
[x] Ortor of Murkblood melee damage seems a bit lower than it should be, when engaged doesnt use any of his abilities, should use Corrupted Air Totem (Spell ID 32137), Corrupted Healing Stream Totem (Spell ID 32135), Tainted Chain Lightning (Spell ID 32132) and Tainted Earthgrab Totem (Spell ID 31981). He should spawn with 2 additional mobs that are linked to him, one should be a Murkblood Putrifier and other Murkblood Raider.
NOTE: There seems to be an issue here with not enough mobs spawned in Sunspring Post.
[x] Murkblood Invader melee damage seems a bit lower than it should be, when engaged doesnt use any of its abilities, should use Cleave (Spell ID 15496) and Sunder Armor (Spell ID 11971).
[ ] Tortured Earth Spirit melee damage seems a bit lower than it should be, when engaged uses Earth Shock but at very random times and it seems they are using lower rank Earth Shock since comments mention it should be hitting for 700-800 nature damage while currently Earth Shock is hitting for 524-543 nature damage. Enrages properly at low health. Currently they are not immune to Nature damage while they should be.
[ ] Enraged Crusher melee damage seems a bit lower than it should be, when engaged uses Knockdown but at very random times. Enrages properly at low health. Currently they are not immune to Nature damage while they should be.
[ ] Shattered Rumbler melee damage melee damage seems a bit lower than it should be, when engaged doesnt use Earth Rumble (Spell ID 33840) ability at all. Currently they are not immune to Nature damage while they should be.
[ ] Gurok the Usurper melee damage seems way lower than it should be, comments mention he hits lvl 70 mage for 1k, excalibur has his damage listed as 1,085 - 1,363 which i think is the most close/accurate one to his TBC retail value. When engaged uses all abilities properly. Currently not immune to Nature damage while he should be.
[ ] Lake Spirit melee damage seems a bit lower than it should be, when engaged doesnt use Water Bolt (Spell ID 34425) ability at all. Currently they are not immune to Frost damage while they should be. IMPORTANT NOTE Their autoattacks should deal Frost type damage not Physical, this behaviour is shared for majority of elemental types with few exceptions in Outland.
[ ] Muck Spawn melee damage seems a bit lower than it should be, when engaged doesnt use Mucky Sludge (Spell ID 32013) or Poison Bolt (Spell ID 21067) abilities at all. Currently they are not immune to Nature damage while they should be. Their autoattacks should deal Nature type damage instead of Physical.
[ ] Lake Surger melee damage seems a bit lower than it should be, when engaged doesnt use Surge (Spell ID 32012) ability at all. Currently they are not immune to Frost damage while they should be. Their autoattacks should deal Frost type damage instead of Physical.
[ ] Watoosun's Polluted Essence melee damage seems a bit lower than it should be, when engaged doesnt use Acidic Splash (Spell ID 32139) ability at all. Currently he is not immune to Nature damage alto comment from 2.0 says he should be but comment from 2.1 says he is no longer immune so its up to devs to decide on this one. His autoattacks should deal Nature type damage instead of Physical.
[ ] Windyreed Wretch melee damage seems way lower than it should be, when engaged they dont use Disease Touch (Spell ID 3234) and Creeping Mold (Spell ID 6278) abilities at all.
[ ] Windyreed Scavenger melee damage seems way lower than it should be, when engageg they dont use Net (Spell ID 12024) ability at all.
[ ] Kil'sorrow Deathsworn melee damage seems a bit lower than it should be, when engaged doesnt use Bloodthirst (Spell ID 31996) ability properly, only uses it once at low health and never again.
[ ] Kil'sorrow Cultist melee damage seems a bit lower than it should be, when engaged uses all abilities however Mind Sear seems to be interrupted at random intervals for other actions.
[ ] Kil'sorrow Spellbinder melee damage seems a bit lower than it should be, when engaged uses Arcane Missiles and Chains of Ice however the mana burn portion of Chains of Ice spell is hitting Kil'Sorrow Spellbinder instead of his target. Doesnt cast Counterspell (Spell ID 31999) ability at all through the fight.
[ ] Giselda the Crone melee damage seems lower than it should be, when engaged doesnt use any of her abilities at all, she should have Shadowform (Spell ID 16592) and Mind Sear (Spell ID 32000), transforms into a demon properly.
[ ] NOTE: There seems to be an issue here with not enough mobs spawned in Kil'sorrow Fortress area (same problem with Sunspring Post area)
[ ] Boulderfist Crusher melee damage seems lower than it should be, when engaged doesnt use Pulverize (Spell ID 2676) ability at all.
[ ] Boulderfist Mystic melee damage seems lower than it should be, when engaged doesnt use any of its abilities, should use Lighting Bolt (Spell ID 9532), Earth Shock (Spell ID 13281) and Healing Touch (Spell ID 11431) when they drop below 50% health.
[ ] Boulderfist Warrior missing Dual Wield passive ability, melee damage seems lower than it should be, when engaged doesnt use Shoulder Charge (Spell ID 31994) ability at all.
[ ] Boulderfist Mage melee damage seems lower than it should be, when engaged doesnt use any of its abilities, should use Frostbolt (Spell ID 20792), Fireblast (Spell ID 20795) and Bloodlust (Spell ID 6742) at low health. Comments mention their Frostbolt hits for around 500 while Fireblast hits for 1000.
[ ] Voidspawn melee damage seems a bit lower than it should be, when engaged uses all abilities however sometimes Mind Sear is interrupted for other actions and Pain Spike is rarely used.
[ ] Vir'aani Arcanist melee damage seems a bit lower than it should be, when engaged uses Blink and Arcane Bolt properly however doesnt use Arcane Explosion (Spell ID 22938) or Vir'aani Concentration (Spell ID 33839) abilities at all, Vir'aani Concentration should be up all the time even when someone dispells it they should recast it.
[ ] Vir'aani Raider missing Dual Wield passive ability, melee damage seems a bit lower than it should be, when engaged uses all abilities properly.
[ ] Gava'xi missing Dual Wield passive ability, melee damage seems a bit lower than it should be, when engaged doesnt use Sinister Strike (Spell ID 14873) ability at all.
[ ] Agitated Orc Spirit melee damage seems a bit lower than it should be.
[ ] Terrorguard melee damage seems lower than it should be, comments mention they attack really really fast but right now they have normal attack speed. When engaged doesnt use any of its abilities, should use Cripple (Spell ID 11443) and War Stomp (Spell ID 11876).
[ ] Kil'sorrow Ritualist melee damage seems a bit lower than it should be, when engaged uses all abilities properly however the damage of their abilities seems a bit lower for their level so maybe they are using lower ranks of Shadowbolt and Corruption?
[ ] Subjugator Vaz'shir missing Dual Wield passive ability and melee damage seems lower than it should be.
[ ] Deathshadow Archon melee damage seems 50% lower than it should be, when engaged uses all abilities properly.
[ ] Deathshadow Hound melee damage seems a bit lower than it should be, when engaged uses all abilities properly.
[ ] Deathshadow Spellbinder melee damage seems 50% lower than it should be, when engaged only uses Counterspell, should also use Arcane Missiles (Spell ID 34447) and Chains of Ice (Spell ID 22744).
[ ] Deathshadow Acolyte melee damage seems 50% lower than it should be, when engaged uses all abilities properly.
[ ] Deathshadow Warlock melee damage seems 50% lower than it should be, when engaged uses Shadowbolt and Demon Armor however it seems they are using lower ranks, they should also use Immolate and rank should be checked for that aswell.
[ ] Deathshadow Overlord melee damage seems 50% lower than it should be, when engaged uses Fireball and Shadowbolt however it seems they are using lower ranks, Fireball should hit for 2500 Shadowbolt for 2800 and they should also use Impending Doom (Spell ID 37579) ability.
[ ] Reth'hedron the Subduer melee damage seems 50% lower than it should be, excalibur has his damage listed as 3,278 - 4,131 which i think is the most close/accurate to his TBC retail value. When engaged doesnt use any of his abilities, he should use a hard hitting Shadowbolt, Shadowbolt Volley, some kind of meteor spell that dismounts and Cripple. Currently he is vulnerable to fear, snare, root and stuns, he should be immune to all CCs.
[ ] Storming Wind-Ripper melee damage seems a bit lower than it should be, when engaged doesnt use any of its abilities, should use Lightning Bolt (Spell ID 20295) and Lightning Shield (Spell ID 12550), their autoattacks should deal Nature type damage instead of Physical. Should be immune to Nature and Bleed effects.
[ ] Raging Fire-Soul melee damage seems a bit lower than it should be, when engaged doesnt use any of its abilities, should use Immolation (Spell ID 29948), their autoattacks should deal Fire type damage instead of Physical. Should be immune to Fire and Bleed effects.
[ ] Rumbling Earth-Heart melee damage seems a bit lower than it should be, when engaged doesnt use any of its abilities, should use Earth Rumble (Spell ID 33840) and Enrage (Spell ID 8599). Should be immune to Bleed effects.
[ ] Crashing Wave-Spirit melee damage seems a bit lower than it should be, when engaged doesnt use any of its abilities, should use Water Bolt (Spell ID 34425), their autoattacks should deal Frost type damage instead of Physical. Should be immune to Frost and Bleed effects.
Quests:
[x] Finding the Survivors drop rate for Warmaul Prison Key is insanely low right now, drop chance should be increased to reasonable amount such as between 30-50%, on high population server 5% chance drop rate for a quest item is gona be a nightmare not just for this quest but for many others. Also opening cages doesnt give the quest credit which makes completion of this quest impossible.
[ ] Patience and Understanding when approached to Sal'salabim he turns hostile at once instead of waiting for players to click on dialog option.
Sal'salabim melee damage is way too low, comments about him mention he hits clothies for 1k minimum, when engaged doesnt use Magnetic Pull (Spell ID 31705) ability at all and for some reason he is really small, he should be much bigger like the other mobs of his type.
Coosh'coosh melee damage seems 50% lower than it should be, when engaged doesnt use Lightning Bolt (Spell ID 9532) or Lightning Shield (Spell ID 12550) abilities at all.
Floon melee damage seems 50% lower than it should be, when engaged doesnt use Frostbolt (Spell ID 9672), Frost Nova (Spell ID 11831) or Silence (Spell ID 6726) abilities at all.
Raliq the Drunk melee damage seems 50% lower than it should be, when engaged doesnt use Uppercut (Spell ID 10966) at all.
[x] Forge Camp: Annihilated Keys that drop from Demos and Xirkos are not usable, every time you try to use them you get the "You have no target" error which makes completion of this quest impossible.
[x] Eating Damnation drop rate for Enraged Crusher Core should be 100% and Gordawg's Imprint item (Item ID 24475) shows blank page instead of proper Nagrand map with locations for Enraged Crushers. Example
[x] Blessing of Incineratus setting huts on fire doesnt give quest credit making completion of this quest impossible.
[x] Standards and Practices using Mag'har Battle Standard at locations does not give quest credit making completion of this quest impossible.