Description: Mobs aggro usually works for a certain amount of yards, even when on higher or lower grounds this range is determined in units of distance through the ground. On this server, if you find yourself getting closer to a red-named mob on top of a hill (for example), when you approach it from lower ground you can notice how the range of the aggro won't affect you almost until the mob is touching your character, almost as if the aggro range of the mob became airborne and won't touch higher or lower grounds than the mob.
How it works: Mobs in higher or lower grounds than the player won't aggro at close range.
How it should work: Mobs in higher or lower grounds than the player should get aggroed from the same distance as if the mob was standing on a plain.
Source (you should point out proofs of your report, please give us some source): I don't really have a source for this, it's pretty basic stuff, it's easily obervable in-game all the time, every little change in the terrain also changes the aggro range of mobs in this way.
Description: Mobs aggro usually works for a certain amount of yards, even when on higher or lower grounds this range is determined in units of distance through the ground. On this server, if you find yourself getting closer to a red-named mob on top of a hill (for example), when you approach it from lower ground you can notice how the range of the aggro won't affect you almost until the mob is touching your character, almost as if the aggro range of the mob became airborne and won't touch higher or lower grounds than the mob.
How it works: Mobs in higher or lower grounds than the player won't aggro at close range.
How it should work: Mobs in higher or lower grounds than the player should get aggroed from the same distance as if the mob was standing on a plain.
Source (you should point out proofs of your report, please give us some source): I don't really have a source for this, it's pretty basic stuff, it's easily obervable in-game all the time, every little change in the terrain also changes the aggro range of mobs in this way.