Open badmannerkid opened 5 years ago
[x] Do ya'll want these toxic sporebats to be meleeing and shooting their abilities from 50yds+? Every hunter in our raid has been full spec hawk eye (increased shot range) to counter these horrifically scripted bats. They are still unable to hit the bats. The bats should spawn, and slowly descend into a 40 yd range window, once they are within this window they should begin throwing their toxic spores. They should not be casting toxic spores while they are 50 yds away from the environment
[x] We had one bat up, and three toxic spores on the ground. Their spell cooldown is too low. This was fixed for two weeks and now its bugged
[ ] Toxic Spores hit for 3020 each second. They should be hitting for 1500 dmg per second. If a toxic spore drops on your head dead center you will take minimum 6k damage as you run out from the center of the cloud. 3020 is not prenerf, its just made up. Bats also descend into melee range, these things are just not scripted whatsoever, they're just free form casting their abilities in an entirely stock state
https://clips.twitch.tv/EncouragingDifferentLouseAMPEnergyCherry
[ ] Enchanted elementals are still phasing through the ground on a very regular basis, I mean we just treat it as a polish boost to the fight. This has been reported at least 10 times by different github users
[ ] Lady vashj mind control will send the targets in an absolute frenzy, with their movement increased at least 100%. This happens when they get feared during mind control. Happens to a tree druid here
https://clips.twitch.tv/EncouragingDifferentLouseAMPEnergyCherry
Fix when
[x] MC'd targets take damage from toxic spores even though they're mind controlled and should be friendly to the bats/vashj
[x] Bats flying outside 50 yd range of any one person at a time. Should be hovering above, bats can also descend into melee range of Vashj, this started happening about a week ago but figured it would be fixed
[x] Take a look at frequency of bats using toxic spore ability,