[x] Tempest-Forge Peacekeeper should deal Arcane instead of Physical damage with autoatacks, does not use Arcane Blast.
[x] Bloodwarder Protector uses Intervene on enemy instead of friendly targets.
[x] Bloodwarder Falconer should stay at range when aggroed and not run into melee, when the highest threat target moves into range should use Wing Clip and reposition themselves. Currently not using Wing Clip, Multi-Shot or Deterrence. EDIT: Uses Multi-Shot and Deterrence but not Wing Clip or range Shoot ability.
[x] Bloodwarder Steward does not cast Arcane Missiles at random targets in group, many comments mention this but there doesnt seem to be any Arcane Missiles spell attached to the mob, however the Arcane Flurry spell the Steward is using is missing its second effect on many TBC DBs and on retail DB aswell which would indicate that Arcane Missiles spell was actually part of the Arcane Flurry.
[x] Bloodwarder Reservist does not use Arcane Strike.
[x] Sunseeker Researcher does not use Frost and Flame Shock.
[x] Sunseeker Chemist timer on Fire Breath should be checked as it appears to be used randomly.
[x] Sunseeker Botanist does not use Nature's Rage and Rejuvenate Plant spells. EDIT: Does not use Nature's Rage.
[x] Greater Frayer does not use Lash ability.
[x] Frayer does not use Shift Form ability when hit by spells.
[x] Sunseeker Channeler should debuff nearby Satyrs with Sunseeker Blessing not itself, does not use Sunseeker Aura.
[x] Nethervine Inciter missing Dual Wield passive ability and does not use Kidney Shot.
[x] Sunseeker Harvester missing Dual Wield passive ability, uses wrong spell which is Entangling Roots (Should use Polymorph instead), does not use Wilting Touch ability. Seems to summon Mutate Fleshlasher which is a spell that belongs to Herbalist and not to Harvester. EDIT: Still missing Dual Wield passive ability and missing weapons, uses Wilthing Touch ability but not Polymorph.
[x] Sunseeker Herbalist does not use Summon Mutate Fleshlasher. EDIT: Uses Summon Mutate Flashlasher however its missing weapon and no longer uses Entangling Roots or Spade Toss.
[x] Mutate Horror should be immune to Shadow and immune to certain CCs such as Hibernate, Polymorph and Scare Beast.
[x] Mutate Fleshlasher does not use Vicious Bite, should be immune to Shadow and immune to certain CCs such as Hibernate, Polymorph and Scare Beast.
[x] Mutate Fear-Shrieker should be immune to Shadow and immune to certain CCs such as Hibernate, Polymorph and Scare Beast.
[x] Frayer Wildling do not use Lash ability and the packs they are in arent properly linked.
Bosses:
[x] Commander Sarannis does not stack Arcane Resonance and Arcane Resonance should be spammed, for example if someone dispels it she should re-apply it almost instantly. Does not seem to use Double Attack or currently it has a very low proc chance.
[x] High Botanist Freywinn
[x] Frayed Protector does not use Shoot Thorns ability.
[x] Blue Seedling does not use Freezing Touch ability.
[x] Red Seedling uses Fire Blast ability very rarely.
[x] White Seedling uses Bind Feet ability very rarely.
[x] Green Seedling uses Poison ability rarely.
[x] Thorngrin the Tender does not Enrage properly.
[x] Laj uses all abilities however the timers on summon adds + blink needs to be checked because its not synchronized properly, Laj will blink then move back to old position and then summon adds, should be blink > summon adds > Laj waits few seconds > Laj goes back to his highest threat target. Also Laj should switch his forms more often through the fight and resistances on his forms should be checked as many comments mention 50-75% resists which indicate very high resistance level (prob 220+).
[x] Thorn Flayer do not cast Mind Flay.
[x] Thorn Lasher do not cast Thorn Missiles.
[x] Warp Splinter timers on War Stomp and Arcane Volley should be checked, comments mention that most of the time they are used right after another.
[x] Saplings are friendly to players while they should be hostile. EDIT: They are hostile now but do not despawn and heal Warp Splinter when they reach him but attack players.
[Heroic]
Trash:
[x] Tempest-Forge Peacekeeper base damage should be 5900-8600. Should deal Arcane instead of Physical damage with autoatacks, does not use Arcane Blast.
[x] Bloodwarder Protector base damage should be 4200-6200. Uses Intervene on enemy instead of friendly targets.
[x] Bloodwarder Falconer base damage should be 2150-3000. Range Shoot damage should be ~1000, same issue as on normal.
[x] Bloodfalcon base damage should be ~2000.
[x] Bloodwarder Greenkeeper base damage should be 1550-2250.
[x] Bloodwarder Mender base damage should be 1600-2300.
[x] Bloodwarder Steward base damage should be 3050-4400. Same issue as on normal.
[x] Sunseeker Researcher base damage should be 1240-1880. Does not use Frost Shock.
[x] Sunseeker Botanist base damage should be 1550-2300. Same issue as on normal. EDIT: Does not use Nature's Rage.
[x] Sunseeker Chemist base damage should be 1575-2275.
[x] Greater Frayer same issue as on normal. Should use Lash for 2312-2688.
[x] Frayer base damage should be 700-1000. Same issue as on normal.
[x] Sunseeker Geomancer base damage should be 1550-2200.
[x] Sunseeker Channeler base damage should be 3200-4550. Same issues as on normal.
[x] Nethervine Inciter base damage should be 2740-3840. Same issue as on normal.
[x] Nethervine Reaper base damage should be 2550-3500. EDIT: Does not use Pale Death ability.
[x] Nethervine Trickster base damage should be 3200-4500. Same issue as on normal.
[x] Sunseeker Herbalist base damage should be 3540-4980. Same issue as on normal.
[x] Sunseeker Harvester base damage should be 2700-3800. Same issue as on normal.
[x] Sunseeker Gene-Splicer base damage should be 1500-2140. Does not cast Death and Decay.
[x] Mutate Horror base damage should be 2350-3350. Should be immune to Shadow and immune to certain CCs such as Hibernate, Polymorph and Scare Beast. EDIT: Base damage is not fixed.
[x] Mutate Fleshlasher base damage should be 2200-3100. Does not use Vicious Bite, should be immune to Shadow and immune to certain CCs such as Hibernate, Polymorph and Scare Beast. EDIT: Base damage is not fixed.
[x] Mutate Fear-Shrieker base damage should be 2360-3350. Should be immune to Shadow and immune to certain CCs such as Hibernate, Polymorph and Scare Beast. EDIT: Base damage is not fixed.
[x] Frayer Wildling base damage should be 700-1000. Does not use Lash ability and the packs they are in arent properly linked.
Bosses:
[x] Commander Sarannis base damage should be 4300-6100. Should summon reinforcements 30 seconds after aggro then every 60 seconds afterwards, same issues as on normal. EDIT: Summons reinforcements 50-55 seconds after aggro then every 50-55 seconds afterwards.
[x] High Botanist Freywinn base damage should be 1600-2300. Same issues as on normal with his adds.
[x] Frayed Protector does not use Shoot Thorns ability.
[x] Blue Seedling does not use Freezing Touch ability.
[x] Red Seedling uses Fire Blast ability very rarely.
[x] White Seedling uses Bind Feet ability very rarely.
[x] Green Seedling uses Poison ability rarely.
[x] Thorngrin the Tender base damage should be 4280-6180. Does not Enrage properly.
[x] Laj base damage should be 4800-6600. Same issue as on normal. EDIT: Does not cast Allergic Reaction.
[x] Thorn Flayer base damage should be 700-1000. Does not cast Mind Flay.
[x] Thorn Lasher base damage should be 700-1000. Does not cast Thorn Missiles.
[x] Warp Splinter base damage should be 3200-4700. Same issue as on normal. Comments mention Arcane Volley dealing 5600-6400 pre-nerf while currently its dealing ~4100.
[x] Saplings are hostile to players as they should be. EDIT: They have same issue as on normal now.
[Normal]
Trash:
[x] Tempest-Forge Peacekeeper should deal Arcane instead of Physical damage with autoatacks, does not use Arcane Blast.
[x] Bloodwarder Protector uses Intervene on enemy instead of friendly targets.
[x] Bloodwarder Falconer should stay at range when aggroed and not run into melee, when the highest threat target moves into range should use Wing Clip and reposition themselves. Currently not using Wing Clip, Multi-Shot or Deterrence. EDIT: Uses Multi-Shot and Deterrence but not Wing Clip or range Shoot ability.
[x] Bloodwarder Steward does not cast Arcane Missiles at random targets in group, many comments mention this but there doesnt seem to be any Arcane Missiles spell attached to the mob, however the Arcane Flurry spell the Steward is using is missing its second effect on many TBC DBs and on retail DB aswell which would indicate that Arcane Missiles spell was actually part of the Arcane Flurry.
[x] Bloodwarder Reservist does not use Arcane Strike.
[x] Sunseeker Researcher does not use Frost and Flame Shock.
[x] Sunseeker Chemist timer on Fire Breath should be checked as it appears to be used randomly.
[x] Sunseeker Botanist does not use Nature's Rage and Rejuvenate Plant spells. EDIT: Does not use Nature's Rage.
[x] Greater Frayer does not use Lash ability.
[x] Frayer does not use Shift Form ability when hit by spells.
[x] Sunseeker Channeler should debuff nearby Satyrs with Sunseeker Blessing not itself, does not use Sunseeker Aura.
[x] Nethervine Inciter missing Dual Wield passive ability and does not use Kidney Shot.
[x] Nethervine Trickster missing Dual Wield passive ability.
[x] Sunseeker Harvester missing Dual Wield passive ability, uses wrong spell which is Entangling Roots (Should use Polymorph instead), does not use Wilting Touch ability. Seems to summon Mutate Fleshlasher which is a spell that belongs to Herbalist and not to Harvester. EDIT: Still missing Dual Wield passive ability and missing weapons, uses Wilthing Touch ability but not Polymorph.
[x] Sunseeker Herbalist does not use Summon Mutate Fleshlasher. EDIT: Uses Summon Mutate Flashlasher however its missing weapon and no longer uses Entangling Roots or Spade Toss.
[x] Mutate Horror should be immune to Shadow and immune to certain CCs such as Hibernate, Polymorph and Scare Beast.
[x] Mutate Fleshlasher does not use Vicious Bite, should be immune to Shadow and immune to certain CCs such as Hibernate, Polymorph and Scare Beast.
[x] Mutate Fear-Shrieker should be immune to Shadow and immune to certain CCs such as Hibernate, Polymorph and Scare Beast.
[x] Frayer Wildling do not use Lash ability and the packs they are in arent properly linked.
Bosses:
[x] Commander Sarannis does not stack Arcane Resonance and Arcane Resonance should be spammed, for example if someone dispels it she should re-apply it almost instantly. Does not seem to use Double Attack or currently it has a very low proc chance.
[x] High Botanist Freywinn
[x] Frayed Protector does not use Shoot Thorns ability.
[x] Blue Seedling does not use Freezing Touch ability.
[x] Red Seedling uses Fire Blast ability very rarely.
[x] White Seedling uses Bind Feet ability very rarely.
[x] Green Seedling uses Poison ability rarely.
[x] Thorngrin the Tender does not Enrage properly.
[x] Laj uses all abilities however the timers on summon adds + blink needs to be checked because its not synchronized properly, Laj will blink then move back to old position and then summon adds, should be blink > summon adds > Laj waits few seconds > Laj goes back to his highest threat target. Also Laj should switch his forms more often through the fight and resistances on his forms should be checked as many comments mention 50-75% resists which indicate very high resistance level (prob 220+).
[x] Thorn Flayer do not cast Mind Flay.
[x] Thorn Lasher do not cast Thorn Missiles.
[x] Warp Splinter timers on War Stomp and Arcane Volley should be checked, comments mention that most of the time they are used right after another.
[x] Saplings are friendly to players while they should be hostile. EDIT: They are hostile now but do not despawn and heal Warp Splinter when they reach him but attack players.
[Heroic]
Trash:
[x] Tempest-Forge Peacekeeper base damage should be 5900-8600. Should deal Arcane instead of Physical damage with autoatacks, does not use Arcane Blast.
[x] Bloodwarder Protector base damage should be 4200-6200. Uses Intervene on enemy instead of friendly targets.
[x] Bloodwarder Falconer base damage should be 2150-3000. Range Shoot damage should be ~1000, same issue as on normal.
[x] Bloodfalcon base damage should be ~2000.
[x] Bloodwarder Greenkeeper base damage should be 1550-2250.
[x] Bloodwarder Mender base damage should be 1600-2300.
[x] Bloodwarder Steward base damage should be 3050-4400. Same issue as on normal.
[x] Sunseeker Researcher base damage should be 1240-1880. Does not use Frost Shock.
[x] Sunseeker Botanist base damage should be 1550-2300. Same issue as on normal. EDIT: Does not use Nature's Rage.
[x] Sunseeker Chemist base damage should be 1575-2275.
[x] Greater Frayer same issue as on normal. Should use Lash for 2312-2688.
[x] Frayer base damage should be 700-1000. Same issue as on normal.
[x] Sunseeker Geomancer base damage should be 1550-2200.
[x] Sunseeker Channeler base damage should be 3200-4550. Same issues as on normal.
[x] Nethervine Inciter base damage should be 2740-3840. Same issue as on normal.
[x] Nethervine Reaper base damage should be 2550-3500. EDIT: Does not use Pale Death ability.
[x] Nethervine Trickster base damage should be 3200-4500. Same issue as on normal.
[x] Sunseeker Herbalist base damage should be 3540-4980. Same issue as on normal.
[x] Sunseeker Harvester base damage should be 2700-3800. Same issue as on normal.
[x] Sunseeker Gene-Splicer base damage should be 1500-2140. Does not cast Death and Decay.
[x] Mutate Horror base damage should be 2350-3350. Should be immune to Shadow and immune to certain CCs such as Hibernate, Polymorph and Scare Beast. EDIT: Base damage is not fixed.
[x] Mutate Fleshlasher base damage should be 2200-3100. Does not use Vicious Bite, should be immune to Shadow and immune to certain CCs such as Hibernate, Polymorph and Scare Beast. EDIT: Base damage is not fixed.
[x] Mutate Fear-Shrieker base damage should be 2360-3350. Should be immune to Shadow and immune to certain CCs such as Hibernate, Polymorph and Scare Beast. EDIT: Base damage is not fixed.
[x] Frayer Wildling base damage should be 700-1000. Does not use Lash ability and the packs they are in arent properly linked.
Bosses:
[x] Commander Sarannis base damage should be 4300-6100. Should summon reinforcements 30 seconds after aggro then every 60 seconds afterwards, same issues as on normal. EDIT: Summons reinforcements 50-55 seconds after aggro then every 50-55 seconds afterwards.
[x] High Botanist Freywinn base damage should be 1600-2300. Same issues as on normal with his adds.
[x] Frayed Protector does not use Shoot Thorns ability.
[x] Blue Seedling does not use Freezing Touch ability.
[x] Red Seedling uses Fire Blast ability very rarely.
[x] White Seedling uses Bind Feet ability very rarely.
[x] Green Seedling uses Poison ability rarely.
[x] Thorngrin the Tender base damage should be 4280-6180. Does not Enrage properly.
[x] Laj base damage should be 4800-6600. Same issue as on normal. EDIT: Does not cast Allergic Reaction.
[x] Thorn Flayer base damage should be 700-1000. Does not cast Mind Flay.
[x] Thorn Lasher base damage should be 700-1000. Does not cast Thorn Missiles.
[x] Warp Splinter base damage should be 3200-4700. Same issue as on normal. Comments mention Arcane Volley dealing 5600-6400 pre-nerf while currently its dealing ~4100.
[x] Saplings are hostile to players as they should be. EDIT: They have same issue as on normal now.