NOTE: Damage from trash and bosses is too low in Normal because there is very little research about Normal Old Hillsbrad, my suggestion is to look at numbers from Auchenai Crypts Normal (since its 1 level below Old Hillsbrad) trash and bosses and increase it by 5% for Old Hillsbrad trash and bosses.
[ ] Durnholde Sentry missing lines which are: "Quitting time can't come too soon." "Stop them!"
[x] Durnholde Rifleman not using any of its abilities, should use Shoot, Multi-Shot and Scatter Shot, should behave like a hunter using Shoot and Multi-Short from range when pulled and use Scatter Shot on tank and then pick other target.
[ ] Durnholde Veteran missing Dual Wield passive ability (hitting with offhand for 50% damage), not using Kidney Shot ability. EDIT: Does not use Kidney Shot.
[x] Durnholde Mage not using any of its spells, should use Frost Armor, Polymorph, Fireball, Fireblast and Cone of Cold.
[ ] Tarren Mill Protector missing its weapon, not using Cleanse and Flash Heal. EDIT: Should not use Shadow Shield or Shadow Shock.
[x] Tarren Mill Lookout missing its melee and ranged weapon, should behave like a hunter and attack from range, not using Concussive Shout, Serpent Sting or Shoot ability.
[ ] Tarren Mill Guardsman missing weapon and shield, not using Mortal Strike or Shield Charge ability. EDIT: Does not use Mortal Strike (Mortal Strike should have 50% uptime)
NOTE: When Infinite mobs are transformed the level up animation and sound is seen and heard (this should be hidden)
[ ] Infinite Saboteur missing weapon, not using Cleave and Shadow Shock abilities. EDIT: Now he is using wrong abilities, should use Cleave, Shadow Shield and Shadow Shock.
[ ] Infinite Slayer missing weapon, not using Mortal Strike ability. EDIT: Missing Dual Wield passive ability.
[ ] Infinite Defiler not using any spells, should behave like a caster and chain cast Shadow Bolt while also casting Corruption and Curse of Infinity. EDIT: Using wrong abilities and behaves like a melee mob instead of caster.
[ ] NOTE: Many trash packs and patrols need to be checked and properly linked especially the ones on the roads between Southshore, Durnholde and Tarren Mill. Ashbringer RP event in Southshore is missing along with some other events like important NPCs such as Kel'Thuzad and others walking down the road etc, more info about events here http://wowwiki.wikia.com/wiki/Old_Hillsbrad_Foothillshttps://wow.gamepedia.com/Old_Hillsbrad_Foothills#NPCs_list
EDIT: Ashbringer event is scripted however the Light Crystal that replaces the dark crystal is way too big, the rest of NPCs in Southshore are scripted.
Bosses:
[ ] Lieutenant Drake missing his weapon, does not use Mortal Strike and Exploding Shot and his yells are not properly timed with the usage of his Whirlwind and Intimidating Shout abilities. EDIT: His yells are not properly timed and used rarely now.
[ ] Captain Skarloc missing his weapon and shield, does not use Holy Shield and uses Hammer of Justice rarely, should also use Cleanse on his adds when they get CCed. EDIT Missing his intro dialogue and other combat yells and does not use his abilities at all except Devotion Aura.
[ ] Epoch Hunter not using Double Attack ability. EDIT: Uses Double Attack ability now but after the last wave he enters combat at once instead of waiting for 5-7 seconds and he is missing his opening yells/lines at start and after the last wave. After combat is ended Thrall starts running towards the Lordaeron Sentry who is far away to attack him instead of standing infront of inn.
[Heroic]
Trash:
NOTE: In heroic version there should be extra 3 patrols of Durnholde Lookout + Durnholde Tracking Hound, should have 15 minutes respawn time, starting/spawn points should be:
1 - top of the pit area with the onlookers.
2 - at the bottom of the pit near its entrance.
3 - at the front right corner of the prison house furthest in the back.
[x] Durnholde Lookout should have same base damage and same abilities as Durnholde Rifleman, should be immune to all CCs.
[x] When Durnholde Lookout enters combat it should instantly summon 2 Durnholde Reinforcement mobs, Durnholde Reinforcement base damage should be 4200-5800, should have same abilities as Durnholde Sentry and be immune to all CCs except stuns.
[x] Durnholde Sentry base damage should be 2350-3250.
[x] Durnholde Rifleman base damage should be 2495-2876. Same issue as on normal, should use Shoot for 1900-2600, Multi-Shot for 1900-2600 + 150 and Scatter Shot for 50% damage.
[ ] Durnholde Tracking Hound base damage should be 1095-1509.
[x] Durnholde Warden base damage should be 1697-1989. Will sometimes interrupt Heal to cast other spells.
[ ] Durnholde Veteran base damage should be 2000-2400, missing Dual Wield passive ability (hitting with offhand for 50% damage), not using Kidney Shot ability. EDIT: Not using Kidney Shot.
[x] Durnholde Mage base damage should be 1200-1400. Same issue as on normal, Cone of Cold should hit for 2400-3000, Fire Blast should hit for 3307 and Fireball should hit for 2300-3150.
[x] Lordaeron Watchman base damage should be 1700-3500.
[x] Lordaeron Sentry base damage should be 1874-2208.
[ ] Tarren Mill Protector base damage should be 3045-3562, same issue as on normal, Flash Heal should heal for 5600-6600. It shouldnt use Shadow Shock. EDIT: Base damage is not changed and has same issue as on normal with his abilities.
[ ] Tarren Mill Lookout base damage should be 2910-3674, same issue as on normal, Shoot should hit for 1900-2600. EDIT: Base damage is not changed.
[x] Tarren Mill Guardsman base damage should be 2372-3234, same issue as on normal, Mortal Strike is used but should have 50% uptime.
[ ] NOTE: When Infinite mobs are transformed the level up animation and sound is seen and heard (this should be hidden)
[ ] Infinite Saboteur base damage should be 2131-2718, missing weapon, not using Cleave, Shadow Shield and Shadow Shock abilities. It shouldnt use Flash Heal. EDIT: Same issue as on normal.
[ ] Infinite Slayer base damage should be 3015-3517, missing weapon. Mortal Strike should have 50% uptime. EDIT: Missing Dual Wield passive ability.
[ ] Infinite Defiler base damage should be 2357-3034, not using any spells, should behave like a caster and chain cast Shadow Bolt while also casting Corruption and Bane of Infinity (the non dispellable version). Shadow Bolt should hit for 3700-4400. EDIT: Same issue as on normal + he is friendly to players when he transforms and is not attackable.
Bosses:
[x] Lieutenant Drake base damage should be 8200-11000, missing his weapon, same issue as on normal.
[ ] Captain Skarloc base damage should be 3800-6200, missing his weapon and shield, same issue as on normal. EDIT: Same issue as on normal.
[ ] Epoch Hunter base damage should be 5227-7393, not using Double Attack ability. EDIT: Uses Double Attack ability now but after the last wave he enters combat at once instead of waiting for 5-7 seconds and he is missing his opening yells/lines at start and after the last wave. After combat is ended Thrall starts running towards the Lordaeron Sentry who is far away to attack him instead of standing infront of inn.
[Normal]
Trash:
NOTE: Damage from trash and bosses is too low in Normal because there is very little research about Normal Old Hillsbrad, my suggestion is to look at numbers from Auchenai Crypts Normal (since its 1 level below Old Hillsbrad) trash and bosses and increase it by 5% for Old Hillsbrad trash and bosses.
[ ] Durnholde Sentry missing lines which are: "Quitting time can't come too soon." "Stop them!"
[x] Durnholde Rifleman not using any of its abilities, should use Shoot, Multi-Shot and Scatter Shot, should behave like a hunter using Shoot and Multi-Short from range when pulled and use Scatter Shot on tank and then pick other target.
[ ] Durnholde Veteran missing Dual Wield passive ability (hitting with offhand for 50% damage), not using Kidney Shot ability. EDIT: Does not use Kidney Shot.
[x] Durnholde Mage not using any of its spells, should use Frost Armor, Polymorph, Fireball, Fireblast and Cone of Cold.
[ ] Tarren Mill Protector missing its weapon, not using Cleanse and Flash Heal. EDIT: Should not use Shadow Shield or Shadow Shock.
[x] Tarren Mill Lookout missing its melee and ranged weapon, should behave like a hunter and attack from range, not using Concussive Shout, Serpent Sting or Shoot ability.
[ ] Tarren Mill Guardsman missing weapon and shield, not using Mortal Strike or Shield Charge ability. EDIT: Does not use Mortal Strike (Mortal Strike should have 50% uptime)
NOTE: When Infinite mobs are transformed the level up animation and sound is seen and heard (this should be hidden)
[ ] Infinite Saboteur missing weapon, not using Cleave and Shadow Shock abilities. EDIT: Now he is using wrong abilities, should use Cleave, Shadow Shield and Shadow Shock.
[ ] Infinite Slayer missing weapon, not using Mortal Strike ability. EDIT: Missing Dual Wield passive ability.
[ ] Infinite Defiler not using any spells, should behave like a caster and chain cast Shadow Bolt while also casting Corruption and Curse of Infinity. EDIT: Using wrong abilities and behaves like a melee mob instead of caster.
[ ] NOTE: Many trash packs and patrols need to be checked and properly linked especially the ones on the roads between Southshore, Durnholde and Tarren Mill. Ashbringer RP event in Southshore is missing along with some other events like important NPCs such as Kel'Thuzad and others walking down the road etc, more info about events here http://wowwiki.wikia.com/wiki/Old_Hillsbrad_Foothills https://wow.gamepedia.com/Old_Hillsbrad_Foothills#NPCs_list
EDIT: Ashbringer event is scripted however the Light Crystal that replaces the dark crystal is way too big, the rest of NPCs in Southshore are scripted.
Bosses:
[ ] Lieutenant Drake missing his weapon, does not use Mortal Strike and Exploding Shot and his yells are not properly timed with the usage of his Whirlwind and Intimidating Shout abilities. EDIT: His yells are not properly timed and used rarely now.
[ ] Captain Skarloc missing his weapon and shield, does not use Holy Shield and uses Hammer of Justice rarely, should also use Cleanse on his adds when they get CCed. EDIT Missing his intro dialogue and other combat yells and does not use his abilities at all except Devotion Aura.
[ ] Epoch Hunter not using Double Attack ability. EDIT: Uses Double Attack ability now but after the last wave he enters combat at once instead of waiting for 5-7 seconds and he is missing his opening yells/lines at start and after the last wave. After combat is ended Thrall starts running towards the Lordaeron Sentry who is far away to attack him instead of standing infront of inn.
[Heroic]
Trash:
NOTE: In heroic version there should be extra 3 patrols of Durnholde Lookout + Durnholde Tracking Hound, should have 15 minutes respawn time, starting/spawn points should be: 1 - top of the pit area with the onlookers. 2 - at the bottom of the pit near its entrance. 3 - at the front right corner of the prison house furthest in the back.
[x] Durnholde Lookout should have same base damage and same abilities as Durnholde Rifleman, should be immune to all CCs.
[x] When Durnholde Lookout enters combat it should instantly summon 2 Durnholde Reinforcement mobs, Durnholde Reinforcement base damage should be 4200-5800, should have same abilities as Durnholde Sentry and be immune to all CCs except stuns.
[x] Durnholde Sentry base damage should be 2350-3250.
[x] Durnholde Rifleman base damage should be 2495-2876. Same issue as on normal, should use Shoot for 1900-2600, Multi-Shot for 1900-2600 + 150 and Scatter Shot for 50% damage.
[ ] Durnholde Tracking Hound base damage should be 1095-1509.
[x] Durnholde Warden base damage should be 1697-1989. Will sometimes interrupt Heal to cast other spells.
[ ] Durnholde Veteran base damage should be 2000-2400, missing Dual Wield passive ability (hitting with offhand for 50% damage), not using Kidney Shot ability. EDIT: Not using Kidney Shot.
[x] Durnholde Mage base damage should be 1200-1400. Same issue as on normal, Cone of Cold should hit for 2400-3000, Fire Blast should hit for 3307 and Fireball should hit for 2300-3150.
[x] Lordaeron Watchman base damage should be 1700-3500.
[x] Lordaeron Sentry base damage should be 1874-2208.
[ ] Tarren Mill Protector base damage should be 3045-3562, same issue as on normal, Flash Heal should heal for 5600-6600. It shouldnt use Shadow Shock. EDIT: Base damage is not changed and has same issue as on normal with his abilities.
[ ] Tarren Mill Lookout base damage should be 2910-3674, same issue as on normal, Shoot should hit for 1900-2600. EDIT: Base damage is not changed.
[x] Tarren Mill Guardsman base damage should be 2372-3234, same issue as on normal, Mortal Strike is used but should have 50% uptime.
[ ] NOTE: When Infinite mobs are transformed the level up animation and sound is seen and heard (this should be hidden)
[ ] Infinite Saboteur base damage should be 2131-2718, missing weapon, not using Cleave, Shadow Shield and Shadow Shock abilities. It shouldnt use Flash Heal. EDIT: Same issue as on normal.
[ ] Infinite Slayer base damage should be 3015-3517, missing weapon. Mortal Strike should have 50% uptime. EDIT: Missing Dual Wield passive ability.
[ ] Infinite Defiler base damage should be 2357-3034, not using any spells, should behave like a caster and chain cast Shadow Bolt while also casting Corruption and Bane of Infinity (the non dispellable version). Shadow Bolt should hit for 3700-4400. EDIT: Same issue as on normal + he is friendly to players when he transforms and is not attackable.
Bosses:
[x] Lieutenant Drake base damage should be 8200-11000, missing his weapon, same issue as on normal.
[ ] Captain Skarloc base damage should be 3800-6200, missing his weapon and shield, same issue as on normal. EDIT: Same issue as on normal.
[ ] Epoch Hunter base damage should be 5227-7393, not using Double Attack ability. EDIT: Uses Double Attack ability now but after the last wave he enters combat at once instead of waiting for 5-7 seconds and he is missing his opening yells/lines at start and after the last wave. After combat is ended Thrall starts running towards the Lordaeron Sentry who is far away to attack him instead of standing infront of inn.