The podcast clips have their Load Type set to "Decompress on Load", which is not ideal for long audio clips like these (they sit uncompressed in memory, and for a multi-hour podcast episode it could get crowded esp. on mobile), but we can't rewind the clips without setting them to that type.
PROPOSED SOLUTION: Uncheck the "Preload Audio Data" box and and handle loading and unloading with trigger colliders when the player enters and exits. Could be a real level design problem.
The podcast clips have their Load Type set to "Decompress on Load", which is not ideal for long audio clips like these (they sit uncompressed in memory, and for a multi-hour podcast episode it could get crowded esp. on mobile), but we can't rewind the clips without setting them to that type.
PROPOSED SOLUTION: Uncheck the "Preload Audio Data" box and and handle loading and unloading with trigger colliders when the player enters and exits. Could be a real level design problem.