Closed Skillz4Killz closed 7 years ago
Hi Skillz - We're aware of a bug that some stats being reported don't include the most recent match. IE: When a match is finished, some values represent the life to date values BEFORE the match, and some are after the match.
The upcoming patch will fix several of these, noted here:
https://github.com/madglory/gamelocker-vainglory/blob/master/CHANGELOG.md
Would you mind updating this ticket to reflect the ones that will still be broken? The remaining ones are likely already in progress for the next next version of the game :)
Updated with only those not present on Changelog. Will keep an eye out and update this as the changelog is updated.
Thanks y'all - I think we need to break this up into "what we can fix today" and "what requires a game change"
Lifetime gold is poorly named, as we know. It actually means "gold earned in a match" and we put it in the wrong location (I think we put it on profiles, it should on participant).
I can can get approval from you guys to move it, i'll put it where it belongs (on participant).
Should only take me 30 minutes or so to fix and update the tests.
NOTE: If we agree on this solution, we can split this out, categorize as a bug, mark in-progress and assign to guilder.
My unerstanding of the streaks bug is that its accurate for all previous matches, but not the current one.
If this is correct, we can split it out, add it to the Game Data: /matches Uber ticket
My understanding of ELO streaks bug is that its accurate for all previous matches, but not the current one.
If this is correct, we can split it out, add it to the Game Data: /matches Uber ticket
Streaks is always zero and has been for the last 4 patches (since 2.4)
Elo earned has been inaccurate for a significant number of users since it was released in 2.4 and does not include the current season at all.
The changelog mentioned fixing this issue so I removed it from the original post before but I am still having reports of players win/played being incorrect.
These two fields represent a number of matches a player has played and how many they have won. Many players are being returned where the number of wins is actually higher than the amount of matches played. This leads to many problems, for example, calculating the Win Rate will lead to a % more than 100. It will also give a negative amount of losses.
Many players are being returned where the number of wins is actually higher than the amount of matches played.
Ingame, it says "1082 wins" for me. The API returns 1081 wins. I played a Blitz match, now I am at 1083 (1082 in the API) wins. The number does not represent what it used to be - the number of standard matches won - both in game and in the API.
curl -g "https://api.dc01.gamelockerapp.com/shards/eu/players?filter[playerNames]=shutterfly" -H "Authorization: Bearer $APIKEY" -H "X-TITLE-ID: semc-vainglory" -H "Accept: application/vnd.api+json"
@schneefux wins
in game vs in API is a separate bug that was supposed to be fixed with the 2.7 patch where the number of wins was 1 less than in-game. It was stated in the changelog that the API was reporting the number of wins pre-match and not post-match. In order for it to show correctly, you had to play another match and it would update the API.
EDIT: I am starting to think nothing in the changelog was actually fixed in the recent update. I'm not seeing any of these changes made.
The number of wins representing standard only or all matches doesn't matter. The wins
field should never be higher than the played
field.
EDIT: Unless played does not include Blitz. In which case this would be true for me as well as I play a ton of blitz yet isn't the case and it shows up properly for me. So I'm not sure what the issue is really with these data points.
Relevant:
{ played: 572,
wins: 642,
Full
{ elo_earned_season_4: 0,
elo_earned_season_5: 753.409662444039,
elo_earned_season_6: 1088.5247873184278,
elo_earned_season_7: 1349.403975530395,
karmaLevel: 1,
level: 29,
lifetimeGold: 15275.875,
lossStreak: 0,
played: 572,
played_ranked: 86,
skillTier: 13,
winStreak: 0,
wins: 642,
xp: 143933 }
The changelog says:
The next version of VG will include fixes for the following fields: […] wins
You said:
These two fields represent a number of matches a player has played and how many they have won.
I said:
The number does not represent what it used to be - the number of standard matches won - both in game and in the API.
wins
is not the number of matches won, and it is not the number of standard matches won either. It is the number of standard matches won + the number of Brawl matches won since about 2.3 (?). That is a data issue. It is related to your issue, because you cannot compare wins
and played
if wins
does not return a number of wins. I haven't tested whether played
is broken in the same way, but judging from your problem, it might represent the number of casual matches played.
wins in game vs in API is a separate bug that was supposed to be fixed with the 2.7 patch This is #78
Oo I must have misunderstood that as to say in the next update meaning 2.7 because that was written before 2.7 was released.
In the beginning, wins
represented Casual + Ranked aka Standard.
After that patch, it became Standard + Brawls
Assuming the following:
Standard = Casual + Ranked Brawl = Blitz + Battle Royale wins = Standard + Brawl The only remaining game modes are privates/practice.
Since wins
is higher than played we can be certain that wins
is getting more data than played
meaning played
= (Standard + Brawl) - x
If wins
includes private/practice matches then the assumption that wins
= Standard + Brawl is incorrect. Either way, this is bugged
A) wins
or played
reporting incorrectly
B) requires clarification if this includes privates/practice and then the bug is that played
does not include them.
Hey folks - I'm not sure what this ticket is asking for anymore. Let's clarify specifically what the problem is right now, or if its a duplicate, close it?
Ok, I clarified this in #263 and I'd like to close this.
@genexp #263 has nothing to do with this issue. #263 is a whole separate bug.
Wins/Played
No matter whether a bug existst that shows data at the beginning or end of a match, wins
CANNOT be higher than played
. This is broken.
{ played: 572,
wins: 642,
}
Win/Loss Streaks
No matter whether a bug exists that shows data at beginning or end of a match winStreak
and lossStreak
CANNOT both be 0. If a player has data in the API they must have played atleast 1 match. meaning either winStreak
or lossStreak
is more than 0. BOTH CANNOT BE 0. And every player object reports 0. This is broken.
{
lossStreak: 0,
winStreak: 0,
}
elo_earned_season_x No matter whether a bug existst that shows data at the beginning or end of a match players are reporting these values (which are historical values and will never change) as lower than their in game values. Need a clarification from SEMC as to how this is possible. My theory is that this shows the last moment VST and not the highest. In game shows highest. This is why no one has reported elo_earned as higher than their in game but everyone reports lower.
Current Season Elo This is missing and needs to be added in.
lifetimeGold You already know. Its also been made into a separate issue so well leave that out from here.
@Skillz4Killz I think we chatted, and we split this up into four bugs right? I'd like to close this is possible. It's an uber bug :)
The data being presented is either incorrect data or requires clarification that tells us what that data is. Please note: There are hundreds of accounts with these issues.
Data retrieved from a Player Object:
IGN: Cdw849 Region: EU
Played/Wins Issue: Coming in Next Update
lifetimeGold:
This comes with 2 main issues. Either way, this requires both a fix or a clarification, please.
Streaks:
The current dilemma with streaks is that both win streaks and loss streaks can not be 0 if the player has played matches recently. Either win or loss streaks MUST be 1 or more. Both streaks being 0 is impossible once a player has played a match. Either this data is being sent incorrectly OR this data requires clarification for what it actually represents.
elo_earned_season_x
A possible theory of why this data shows lower than the in game trophies might be because this data represents the last value when the season ended while trophies represent the highest earned in the season. This requires clarification as to what it represents. These values have had many reports that the values are shown incorrectly. I don't currently have any data but as I find them in the coming days I will add them below.The latest season 8(current) is also missing. Sincerest apologies.