Open GoogleCodeExporter opened 9 years ago
problem is that spring can no do 0 damage, its rounded to 1.
"a weapon that never misses" would be very desireable, a invisible vlauncher
rocket could be worth trying. i think a bit of AoE and spraying actually helps
the miners always hitting the rocks (which is important)
will try making a gadget to void damage done by miners to all units except
resources but not sure if it will work. dont feel like testing weapon values
for hours.
but i better make a cool mining sound first because this is only prioritiy
"medium" and sound is "high" ;)
Original comment by anmeldek...@web.de
on 18 Nov 2010 at 6:20
verticle launch rockets are some of the most inaccurate weapons I've seen in
spring.
It needs to be a high velocity laser with accuracy = 0.
Original comment by sanadauj...@gmail.com
on 18 Nov 2010 at 6:36
"verticle launch rockets are some of the most inaccurate weapons I've seen in
spring."
That is like saying "tanks are always so weak in spring", its all in the game
numbers.
just because BA or whatever game you saw them in uses them as inaccurate
weapons does not mean they can not be made accurrete.
"It needs to be a high velocity laser with accuracy = 0."
cant fire through/over ground to mine rocks in craters etc.
unless the lasers fires from an invisible point above the unit, then it might
work.
Original comment by anmeldek...@web.de
on 18 Nov 2010 at 7:42
"invisible point above the unit"
i dont know my way around upspring and dont have the model files but if
somebody adds such a piece i will experiment with it.
or multiple points for testing. with screenshot please where the points are.
Original comment by anmeldek...@web.de
on 19 Nov 2010 at 12:10
For some reason the miners were doing 15 damage to buildings per shot. This
was reduced to 1. Hopefully the effect will be much less severe now.
Weapon was also given complete accuracy, and increased velocity.
Original comment by sanadauj...@gmail.com
on 19 Nov 2010 at 3:25
Original comment by sanadauj...@gmail.com
on 19 Nov 2010 at 3:25
"For some reason the miners were doing 15 damage to buildings per shot."
Problem with armordef. I thought I had armor set up so that rocks use a class
"Minerals" but it probally got lost when copying over from CT_Harvest or
something.
Anyway, use Armordef.
"Weapon was also given complete accuracy, and increased velocity."
Miners now have trouble targeting: http://h-2.abload.de/img/cantshootlbs5.png
Also try attacking ground, the shots do not hit where you clicked.
Too high weaponspeed actually decreases accurracy because the shots can travel
through hitspheres before a hit is detected. With the small distances used,
weaponspeed should hardly matter anyway.
I guess it is a problem with the firing & aiming points being moved.
=> "invisible point above the unit" still desired.
Original comment by anmeldek...@web.de
on 19 Nov 2010 at 3:57
Original issue reported on code.google.com by
Oksnoop2@gmail.com
on 17 Nov 2010 at 8:13