Steps to ReproduceCrash report (~/logs/latest.log)
iris has a new forge version out that isn't oculus
can you make moving elevators compat iwth it
rn it breaks completely
[12:03:49] [Render thread/FATAL] [mixin/]: Mixin apply for mod movingelevators failed movingelevators.mixins.json:LevelRendererMixin from mod movingelevators -> net.minecraft.client.renderer.LevelRenderer: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException InjectionPoint(Shift)[@At("INVOKE")] on net/minecraft/client/renderer/LevelRenderer::renderChunkLayer with priority 1000 cannot inject into net/minecraft/client/renderer/LevelRenderer::m172993(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;)V merged by net.caffeinemc.mods.sodium.mixin.core.render.world.LevelRendererMixin with priority 1000 [PREINJECT Applicator Phase -> movingelevators.mixins.json:LevelRendererMixin from mod movingelevators -> Prepare Injections -> -> handler$cmh000$movingelevators$renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Prepare]
org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: InjectionPoint(Shift)[@At("INVOKE")] on net/minecraft/client/renderer/LevelRenderer::renderChunkLayer with priority 1000 cannot inject into net/minecraft/client/renderer/LevelRenderer::m172993(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;)V merged by net.caffeinemc.mods.sodium.mixin.core.render.world.LevelRendererMixin with priority 1000 [PREINJECT Applicator Phase -> movingelevators.mixins.json:LevelRendererMixin from mod movingelevators -> Prepare Injections -> -> handler$cmh000$movingelevators$renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Prepare]
[12:10 PM]
here is the stacktrace for the mixin that exploded
Moving Elevators should now be compatible with Embeddium, Rubidium, Oculus, and versions of Sodium before and after 0.6, and versions of Iris before and after 1.8.
Thank you for reporting the issue!
Version Info
Are you using OptiFine?: No
Steps to Reproduce Crash report (~/logs/latest.log) iris has a new forge version out that isn't oculus can you make moving elevators compat iwth it rn it breaks completely [12:03:49] [Render thread/FATAL] [mixin/]: Mixin apply for mod movingelevators failed movingelevators.mixins.json:LevelRendererMixin from mod movingelevators -> net.minecraft.client.renderer.LevelRenderer: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException InjectionPoint(Shift)[@At("INVOKE")] on net/minecraft/client/renderer/LevelRenderer::renderChunkLayer with priority 1000 cannot inject into net/minecraft/client/renderer/LevelRenderer::m172993(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;)V merged by net.caffeinemc.mods.sodium.mixin.core.render.world.LevelRendererMixin with priority 1000 [PREINJECT Applicator Phase -> movingelevators.mixins.json:LevelRendererMixin from mod movingelevators -> Prepare Injections -> -> handler$cmh000$movingelevators$renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Prepare] org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: InjectionPoint(Shift)[@At("INVOKE")] on net/minecraft/client/renderer/LevelRenderer::renderChunkLayer with priority 1000 cannot inject into net/minecraft/client/renderer/LevelRenderer::m172993(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;)V merged by net.caffeinemc.mods.sodium.mixin.core.render.world.LevelRendererMixin with priority 1000 [PREINJECT Applicator Phase -> movingelevators.mixins.json:LevelRendererMixin from mod movingelevators -> Prepare Injections -> -> handler$cmh000$movingelevators$renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLorg/joml/Matrix4f;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Prepare] [12:10 PM] here is the stacktrace for the mixin that exploded
219 might fix it