The chisel seems to work correctly. The only difference I can tell is that shift-doubleclicking a chisel when you have a chest open, doesn't move all the chisels with matching contents to the chest / inventory. I suspect this means the new DataComponents are somehow not equal across different item instances, but I can't figure out how to verify that or fix it.
I had to update the lighting to use Quaternion instead of Matrix, and the lighting didn't look the same after. So I had to mess with the angle of it some. I think I matched it decently well, but I certainly wouldn't be offended by further tweaking.
This uses the Fusion code in https://github.com/SuperMartijn642/Fusion/pull/80 , built locally.
The chisel seems to work correctly. The only difference I can tell is that shift-doubleclicking a chisel when you have a chest open, doesn't move all the chisels with matching contents to the chest / inventory. I suspect this means the new DataComponents are somehow not equal across different item instances, but I can't figure out how to verify that or fix it.
I had to update the lighting to use Quaternion instead of Matrix, and the lighting didn't look the same after. So I had to mess with the angle of it some. I think I matched it decently well, but I certainly wouldn't be offended by further tweaking.