Closed SteveoUK closed 2 years ago
Same basic issue on 1.16.5. Never seen so many mobs... .
Welp, I found the problem. So vanilla uses a factor / Math.pow(17, 2)
for calculating mob caps. I accidentally wrote that as / 17 * 17
instead of / (17 * 17)
. Thus, scarecrows used a mob cab 289 times larger than vanilla. Whoops
I fixed it now in Scarecrows' Territory version 1.1.3b for 1.16 and 1.1.3a for 1.17. Thank you both for reporting the issue!
Version Info
Description of the Bug When placed near or on the ocean, it fills with 1000s of mobs, and after 5 or so seconds crashes the game, if use /kill to remove all entities, it will kill thousands. I did reproduce with only scarecrows territory mod enabled. all overs disabled, same result.
Steps to Reproduce Place over/under or near ocean biome.
Screenshots