SuperMartijn642 / Tesseract

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[Bug] Fluid Piping Redstone breaking Tesseract functionality #45

Closed 595dylan closed 1 year ago

595dylan commented 2 years ago

FTB Direwolf20 1.18 Modpack latest version 1.4.1 Version Info

Description of the Bug Definitely: Fluid piping for Mekanism and possibly other fluids breaks while using any of the Redstone control functions (ie. High, Low, and Disabled). In one example, I had one tesseract disabled from the channel and it still piped fluid regardless. The bug seems to be complicated and I couldn't fully pin down the exact issue(s).

Steps to Reproduce Simply connect to tesseracts via a fluid channel and attempt to control the flow of fluid via the tesseracts Redstone settings.

Screenshots This is a test system where I made the left Mekanism pipe pull from the tank and, despite the other Tesseract being disabled with the redstone settings, it still transported the fluid. image Left Tesseract GUI: image Right Tesseract GUI: image

It generally appears that any of the Redstone settings mess any system up.

SuperMartijn642 commented 1 year ago

Thank you for reporting the issue!

This should hopefully be addressed now in Tesseract version 1.0.30. Anyways, the underlying code has changed quite a bit since this issue was created, please create a new issue if the problem persists.