SuperMartijn642 / Wormhole

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[Bug] ... #47

Closed xJohnx117 closed 10 months ago

xJohnx117 commented 1 year ago

Version Info

Description of the Bug Targets get mixed up when there is more than 1 target cell.

Steps to Reproduce Same as the bug description

Screenshots None, unfortunately

SuperMartijn642 commented 1 year ago

I am not sure what you mean. What do you mean by 'mixed up'? When does this happen?

xJohnx117 commented 1 year ago

Well the portal would pick the wrong target, and the target would get moved uncontrollably, and pretty much renders the wormhole useless.

SuperMartijn642 commented 11 months ago

Wormholes with multiple targets seem to work just fine. I select and activate different targets and I can move the up or down with any issues. Could you provide more precise steps to reproduce the issue?

xJohnx117 commented 11 months ago

I'm talking about multiple target cells, not multiple targets, with one cell, it works fine, but if there's more than 1, the target selection... breaks.

SuperMartijn642 commented 10 months ago

It appears to work fine:

https://github.com/SuperMartijn642/Wormhole/assets/12382965/8a57efb4-3167-483f-85ac-c9adb0c9246f

SuperMartijn642 commented 10 months ago

Since what you reported is very similar to the issue in #53, I will assume that you were also using Lithium. As concluded in that other issue, a mixin from Lithium caused a desync between the server and client. I added a workaround in Wormhole version 1.1.14 which fixes it.

If you were not using Lithium, let me know.