Closed GoogleCodeExporter closed 9 years ago
Original comment by richard...@gmail.com
on 19 Jan 2010 at 3:17
Here is a similar overclock mod, and it is amazing. I only have trouble doing
fraps on it, it is buggy.
http://www.retrocopy.com/forumthread/414-1/1964-ultrafast---60fps-n64-emulator.a
spx
Original comment by prysz...@gmail.com
on 20 May 2011 at 8:05
This could be a fix for Hydro Thunder (according to Ari64). A new command for
the core could be necessary
<Ari64> Re issue 319: Easy to do, just needs UI. How should the UI tell the
core that it wants the CPU overclocked? And this is more of a bug than an
enhancement since the current settings break at least one game.
<Richard42> Ari64: probably add a new command in CoreDoCommand, something like
M64CMD_SET_CPU_SPEED
Original comment by sven@narfation.org
on 9 Jul 2011 at 6:13
I don't know what they did but mupen64plus-core has a CountPerOp setting. And I
would guess they are using something like it and called it "overclocking".
So I would mark this as fixed. If you have other information how this should be
done then please add this here and I will reopen the bug.
PS: I haven't really read the threads because it immediately switched to
another topic and only some posts later it developed to a flamewar like
situation.
Original comment by s...@narfation.org
on 18 Dec 2013 at 11:06
Original comment by s...@narfation.org
on 18 Dec 2013 at 11:06
Original issue reported on code.google.com by
nintendo...@gmail.com
on 19 Jan 2010 at 11:07