SuperSaiyanWolverine / mupen64plus

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Zelda OoT Master Quest crash just before the credits. #356

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Describe your system:
 - Operating System (be specific): Windows XP SP3
 - Machine type (32-bit or 64-bit): 32-bit
 - Mupen64Plus version: 1.99.3
 - Plugins used: Mupen64Plus OpenGL Video Plugin by Rice v1.99.3,
Mupen64Plus SDL Audio Plugin v1.99.3, Mupen64Plus SDL Input Plugin
v1.99.3, Hacktarux/Azimer High-Level Emulation RSP Plugin v1.99.3

ROM Info:
Core: Goodname: Legend of Zelda, The - Ocarina of Time - Master Quest (U)
(GC) [!]
Core: MD5: DA35577FE54579F6A266931CC75F512D
Core: CRC: f034001a ae47ed06

Describe the problem:
The game crashes near the end of the whole game, just after you've beat
Ganon you begin talking to Zelda, she asks you to give her the Ocarina and
she then starts to play a song on it, just after that the game crashes, I'm
pretty sure that the credits should start to roll instead.

Please provide any additional information below:
The console prints this after the game have crashed:
Core Error: NI() @ 0x81160fa8
Core Error: opcode not implemented: 81160fa8:11cdeb0
Core Error: reserved opcode: 81160fac:11cc6e8
Core Error: reserved opcode: 81160fb0:11dfb28
Core Error: reserved opcode: 81160fbc:11d3d68
Core: R4300 emulator finished.
Core Status: Rom closed.

I attached a save state just before it crashes, hope it's useful.

Original issue reported on code.google.com by q.gu...@gmail.com on 23 Mar 2010 at 12:25

Attachments:

GoogleCodeExporter commented 9 years ago
I found this in the Project64 GameFAQ file:

After the game ends, why does the screen go black (no credits appear)? 
Apparently this is normal, on the Gamecube the emulator stops at this point and 
the
GC system plays a video file off the Gamecube disc. Since this video is not in 
the
N64 ROM, there is nothing else for PJ64 to do other than stop (thanks 
arablizzard2
for the info). The ending plays completely with the normal (non-MQ) OoT games.
(information not confirmed).

Edit: There is also the "Winfy's End Credits Fix" cheat codes for some of the 
MQ ROMs
which should get you around this problem? (open Cheat dialog and read 
instructions if
the cheat is there)

I decided to try the same ROM in Project64, and it all seemed to work as it 
should
(although I thought that the screen would go black or PJ64 to crash as the 
GameFAQ
suggested), no black screen or crash, and the credits seemed to work as I 
remember
them (although that wasn't from Master Quest).. I didn't apply any cheats as the
GameFAQ suggested, in fact I couldn't find and cheats for Zelda Master Quest, at
least not in the menu, maybe they were applied automatically?

These two lines were in the Project64 RDB file for the US version of Master 
Quest:
Cheat0=801DB74B 0002 //Subscreen Delay Fix
Cheat1=D109A7F4 0320,8109A7F4 0000,D109A7F6 F809,8109A7F6 0000 //End Credits Fix

The subscreen is much faster (like 1-2 seconds compared to about 6-7 seconds) to
enter using Project64 and it doesn't crash before the end credits.

Original comment by q.gu...@gmail.com on 30 May 2010 at 4:33

GoogleCodeExporter commented 9 years ago
It sounds like this is a ROM issue, fixable only with cheat codes.

Original comment by richard...@gmail.com on 22 May 2011 at 4:09

GoogleCodeExporter commented 9 years ago
"The ending plays completely with the normal (non-MQ) OoT games". NOT!!!

Original comment by aest...@gmail.com on 14 Jun 2015 at 12:45