SuperSaiyanWolverine / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
0 stars 0 forks source link

Proximity from objects in water in Super Mario 64 (unable to jump out) #369

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
OS X 10.6.3
MacBook Core 2 Duo 2,4 GHz, 4 GB RAM
Mupen64Plus 1.99, tested both the x86_32 and x86_64 versions and all three 
video plug ins.

Problem is that it seems like you can't get close enough to the edge of objects 
in the water to 
actually jump out from there.

For example on the Jolly Roger Bay near the Bob-Omb there's a floating plank in 
the water. You 
cannot jump to this plank from the water no matter what, like you can when 
playing the game on 
Nintendo64 or Sixtyforce emulator. From the looks of it it seems like Mario 
can't get close enough to 
the plank to actually jump out, but that's just a guess on my part.

Original issue reported on code.google.com by i.am.s...@gmail.com on 6 Jun 2010 at 11:59

GoogleCodeExporter commented 9 years ago
Please provide a savegame

Original comment by sven@narfation.org on 6 Jun 2010 at 3:35

GoogleCodeExporter commented 9 years ago
I'd be happy to if you can tell me how to. :)

Original comment by i.am.s...@gmail.com on 6 Jun 2010 at 3:41

GoogleCodeExporter commented 9 years ago
Create a savestate and upload it somewhere were it doesn't disappear.

Original comment by sven@narfation.org on 6 Jun 2010 at 4:06

GoogleCodeExporter commented 9 years ago
Here it is:

http://dl.dropbox.com/u/5417088/Super%20Mario%2064%20%28U%29%20%5B%21%5D.st0

I hope that works. :)

Original comment by i.am.s...@gmail.com on 6 Jun 2010 at 4:50

GoogleCodeExporter commented 9 years ago
I had no problems at all jumping up on it from the water, tried the plank right 
in
front of you when you load the save state.

Original comment by q.gu...@gmail.com on 6 Jun 2010 at 8:28

GoogleCodeExporter commented 9 years ago
That's weird. For me, it just does not jump, no matter how long i try. I could 
post a video of me trying to jump 
out if that would be of any use.

Original comment by i.am.s...@gmail.com on 6 Jun 2010 at 8:38

GoogleCodeExporter commented 9 years ago
Here's a link to a video of the situation:
http://dl.dropbox.com/u/5417088/Super%20Mario%2064%20screen%20recording.avi

The quality is absolutely terrible as I didn't take a look at the export 
settings of the video as I just made it very 
quickly, but you should get the picture of what's going on.

Original comment by i.am.s...@gmail.com on 6 Jun 2010 at 9:00

GoogleCodeExporter commented 9 years ago
Sure looks weird, may it be a problem with the input? Maybe the analog stick on 
your
controller is bad or something, I have to pull it back almost all the way to 
actually
jump up from the water..

Might changing the values of AnalogPeak do something?

Original comment by q.gu...@gmail.com on 6 Jun 2010 at 9:19

GoogleCodeExporter commented 9 years ago
I'm actually using the keyboard for controlling. As I run this on my laptop for 
on the go purposes and I don't lug 
around any controllers.

Original comment by i.am.s...@gmail.com on 6 Jun 2010 at 9:55

GoogleCodeExporter commented 9 years ago
Ok, I tried it with the keyboard recently and I get the same result as you do.

Original comment by q.gu...@gmail.com on 7 Jun 2010 at 12:45

GoogleCodeExporter commented 9 years ago
Thanks for all that info. The problem seems to be following:

Left-CTRL == maximum "analog" peek is reduced to 50%
Left-Shift == maximum "analog" peek is reduced to 75%
Left-CTRL+Left-Shift == maximum analog peek is reduced to 25%

So if you use the default configuration then button A and B are mapped to left 
shift
and right ctrl... so your maximum peek is always reduced when pressing those
buttons.

The problem is fixed in 86:b7c2c46e76c7 of mupen64plus-input-sdl by moving those
special buttons to right shift and right ctrl

Original comment by sven@narfation.org on 7 Jun 2010 at 6:48

GoogleCodeExporter commented 9 years ago
There's no right control on the Apple keyboard though, so that won't help me, 
also right shift is just above the 
arrow keys, so that won't be usable either.

I've been thinking about reassigning the buttons anyway, but haven't had looked 
into it yet, but it's nice if that 
fixes this.

Original comment by i.am.s...@gmail.com on 7 Jun 2010 at 6:52

GoogleCodeExporter commented 9 years ago

Original comment by richard...@gmail.com on 22 May 2011 at 4:24