But I was able to "quantum link" a goggle with two ports... It disconnects a few times tho (that's why it's flickering)...
I usually would ask the devs to fix this kind of stuff... but I like the idea of being able to read a range_goggle from multiple ports...
so... could I please ask you to patch it up a bit to keep it as a feature? :)
monitor = peripheral.find("monitor")
sp_radar = peripheral.find("sp_radar")
sp_goggles = peripheral.find("goggle_link_port")
function newLine()
x,y = monitor.getCursorPos()
monitor.setCursorPos(1,y+1)
end
term.clear()
term.setCursorPos(1,1)
monitor.clear()
monitor.setCursorPos(1,1)
local goggle_links = sp_goggles.getConnected()
local max_distance = 60
local euler_mode = false
local cache = false
local immediately_execute = true
while true do
monitor.clear()
monitor.setCursorPos(1,1)
term.clear()
term.setCursorPos(1,1)
local count = 0
for k, v in pairs(sp_goggles.getConnected()) do
local item = v.raycast(max_distance, {0, 0, 1}, euler_mode, true, cache,true)
print("item.distance: ",item.distance)
monitor.write("item.distance: ")
monitor.write(item.distance)
count = count+1
end
newLine()
monitor.write("goggle count: "..count)
print("goggle count: "..count)
os.sleep(0)
end
I know it's not suppose to be a supported feature: https://github.com/SuperSpaceEye/Some-Peripherals/wiki/Goggle-Link-Port#goggle-link-port-is-a-block-that-allows-computer-to-interact-with-linked-goggles
But I was able to "quantum link" a goggle with two ports... It disconnects a few times tho (that's why it's flickering)...
I usually would ask the devs to fix this kind of stuff... but I like the idea of being able to read a range_goggle from multiple ports... so... could I please ask you to patch it up a bit to keep it as a feature? :)
https://github.com/SuperSpaceEye/Some-Peripherals/assets/37253663/358bb736-4283-4ee9-9d7d-e42cb76b4149
testing_goggles1&2.lua: