SuperTux / flexlay

A flexible editor for 2D games
GNU General Public License v3.0
15 stars 8 forks source link

Fix Tile Selector Layout #69

Closed ghost closed 8 years ago

ghost commented 8 years ago

The tile selector layout on the mono/c# editor is much cleaner and faster to select, because you can just hold down the right mouse button and select the group of tiles to put on your level. But in the flexlay level editor, the tiles are mixed up making it so that you have to select each tile separately. See in images below:

Flexlay Level Editor:

screenshot from 2016-01-06 15 03 53

Mono/C# Editor:

screenshot from 2016-01-06 15 06 11

This would make a big difference in the speed of level design with flexlay if you could add it in.

Karkus476 commented 8 years ago

@Jake41 Thanks for creating a high quality bug report on this issue. I will attempt to fix this as soon as possible

Hume2 commented 8 years ago

As you can notice the tiles are in the same order, but in Mono/C# editor there are only 4 colums.

Karkus476 commented 8 years ago

Yes, I think I will set it to default to four columns.

On 7 Jan 2016, at 06:04, Hume2 notifications@github.com wrote:

As you can notice the tiles are in the same order, but in Mono/C# editor there are only 4 colums.

— Reply to this email directly or view it on GitHub.